diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-10-30 23:29:56 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:38 +0100 |
| commit | 9b22e151803ccfb757eb9319f1b32e3d1999f42e (patch) | |
| tree | a4ca5f293bb1b89104d26327f0aa9bbe8eb737e8 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 4d9589b35f2629c558a9a7efdee3d66497fc0fc6 (diff) | |
VideoConfigDiag: Add stereoscopy options group.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 88be1d4098..cded3bdea1 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -41,12 +41,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("//Geometry Shader for 3D stereoscopy\n"); - uid_data->stereo = g_ActiveConfig.bStereo; + uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (ApiType == API_OPENGL) { // Insert layout parameters if (g_ActiveConfig.backend_info.bSupportsGSInstancing) - out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); else out.Write("layout(triangles) in;\n"); out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.backend_info.bSupportsGSInstancing ? 3 : 6); @@ -74,7 +74,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy if (g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\tlayer = gl_InvocationID;\n"); else - out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); out.Write("\tgl_Layer = layer;\n"); out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n"); @@ -83,7 +83,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); - if (g_ActiveConfig.bStereo) + if (g_ActiveConfig.iStereoMode > 0) out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n"); out.Write("\t\tgl_Position = o.pos;\n"); |
