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authorJules Blok <jules.blok@gmail.com>2014-10-30 23:29:56 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:38 +0100
commit9b22e151803ccfb757eb9319f1b32e3d1999f42e (patch)
treea4ca5f293bb1b89104d26327f0aa9bbe8eb737e8 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent4d9589b35f2629c558a9a7efdee3d66497fc0fc6 (diff)
VideoConfigDiag: Add stereoscopy options group.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 88be1d4098..cded3bdea1 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -41,12 +41,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("//Geometry Shader for 3D stereoscopy\n");
- uid_data->stereo = g_ActiveConfig.bStereo;
+ uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (ApiType == API_OPENGL)
{
// Insert layout parameters
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
- out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
+ out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
else
out.Write("layout(triangles) in;\n");
out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.backend_info.bSupportsGSInstancing ? 3 : 6);
@@ -74,7 +74,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\tlayer = gl_InvocationID;\n");
else
- out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1);
+ out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tgl_Layer = layer;\n");
out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n");
@@ -83,7 +83,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");
- if (g_ActiveConfig.bStereo)
+ if (g_ActiveConfig.iStereoMode > 0)
out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n");
out.Write("\t\tgl_Position = o.pos;\n");