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authorJules Blok <jules.blok@gmail.com>2014-11-22 19:18:45 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:30:12 +0100
commit9b2cd82da5e81c74eea06ebc6cf49454eb4eaf4e (patch)
tree74947121e0a351f516a231679dfee5c0aece098f /Source/Core/VideoCommon/GeometryShaderGen.cpp
parented9f258b275b61f4ee154e19412efee34f2f8759 (diff)
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index afaa16582b..83a590a7ed 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -62,6 +62,9 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write(s_shader_uniforms);
out.Write("};\n");
+ uid_data->numTexGens = xfmem.numTexGen.numTexGens;
+ uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
+
GenerateVSOutputStruct(out, ApiType);
out.Write("centroid in VS_OUTPUT o[3];\n");