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| author | Léo Lam <leo@leolam.fr> | 2022-01-03 17:43:30 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-03 17:43:30 +0100 |
| commit | a026ef30d248f8bcdfaea565415766056d65877f (patch) | |
| tree | 518aaa8c412ec2ba263b167108d2585d92a0f675 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 04a25818b2ccfea20b232e33493742378fb17bd7 (diff) | |
| parent | 8af737d3bd422c69962748bf2221e6c5ffe94704 (diff) | |
Merge pull request #10341 from AdmiralCurtiss/dx12-shader-crash
D3D12: Fix nullptr dereference when creating a shader with a name.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
0 files changed, 0 insertions, 0 deletions
