diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-14 21:23:13 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 21:23:13 +0100 |
| commit | b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 (patch) | |
| tree | 5d047b49b3b35e4f2f4abe05a69992f630bc7870 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 21ac9aa715d7bfc24e52474c2511892ed4ad6ac8 (diff) | |
VideoCommon: Add a separate constants buffer for the geometry shader.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 57009aedaa..2762dcd73b 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -43,11 +43,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy // uniforms if (ApiType == API_OPENGL) - out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : ""); + out.Write("layout(std140%s) uniform GSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 3" : ""); else - out.Write("cbuffer VSBlock {\n"); - out.Write(s_shader_uniforms); - out.Write("};\n"); + out.Write("cbuffer GSBlock {\n"); + out.Write( + "\tfloat4 " I_STEREOPARAMS";\n" + "};\n"); uid_data->numTexGens = xfmem.numTexGen.numTexGens; uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; |
