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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-15 23:20:56 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-15 23:20:56 +0100 |
| commit | d115048615864591125cd1b918bdd923b5b63058 (patch) | |
| tree | 1e11c1e96a7a9a2846d34dfd24b34c75d7212313 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 16af00d51568ddcb4301bffd490d26d342314bd7 (diff) | |
GeometryShaderGen: Remove redundant declaration.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index a8bd784b1b..7e989e7b17 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -120,8 +120,6 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("\tGS_OUTPUT gs;\n"); } - out.Write("\tVS_OUTPUT f;\n"); - if (primitive_type == PRIMITIVE_LINES) { // GameCube/Wii's line drawing algorithm is a little quirky. It does not |
