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authorJules Blok <jules.blok@gmail.com>2014-12-15 23:20:56 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-15 23:20:56 +0100
commitd115048615864591125cd1b918bdd923b5b63058 (patch)
tree1e11c1e96a7a9a2846d34dfd24b34c75d7212313 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent16af00d51568ddcb4301bffd490d26d342314bd7 (diff)
GeometryShaderGen: Remove redundant declaration.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index a8bd784b1b..7e989e7b17 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -120,8 +120,6 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tGS_OUTPUT gs;\n");
}
- out.Write("\tVS_OUTPUT f;\n");
-
if (primitive_type == PRIMITIVE_LINES)
{
// GameCube/Wii's line drawing algorithm is a little quirky. It does not