diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-10-27 00:29:37 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:23:41 +0100 |
| commit | d9e280e338b9b05d3651a5fe53d933999310aa7c (patch) | |
| tree | 7b3b653fbfde2624484809dbabf73851f8e94d10 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | f6ea293027e553cf89f780ec2a1b716cc026a4b5 (diff) | |
PixelShaderGen: Sample the correct texture layer.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 9f1b5b69b4..c8467b9f4c 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -77,12 +77,15 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("centroid in VS_OUTPUT v[];\n"); out.Write("centroid out VS_OUTPUT o;\n"); + out.Write("flat out int eye;\n"); + out.Write("void main()\n{\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); - out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 3], v[i].rawpos)); \n"); + out.Write("\t\teye = gl_InvocationID;\n"); + out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[eye * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 3], v[i].rawpos)); \n"); out.Write("\t\tgl_Position = o.pos;\n"); - out.Write("\t\tgl_Layer = gl_InvocationID;\n"); + out.Write("\t\tgl_Layer = eye;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); out.Write("\tEndPrimitive();\n"); |
