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authorScott Mansell <phiren@gmail.com>2016-06-26 21:55:22 +1200
committerGitHub <noreply@github.com>2016-06-26 21:55:22 +1200
commitee9e3432cb980ff75b40b40b9f5729fa25a68fc2 (patch)
treeae43d36c26ba467b96847c8f0ed16af2a069a0f2 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent2776bcbf55ccc256fd7b43008ee4349d59739cff (diff)
parent2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (diff)
Merge pull request #3513 from phire/make_hdkr_happy
Get shadergen ready for Multithreadded generation of shaders.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp159
1 files changed, 81 insertions, 78 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 02744c2889..f3562254b9 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -20,43 +20,55 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
template <class T>
static void EndPrimitive(T& out, API_TYPE ApiType);
-template <class T>
-static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
+GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
{
- T out;
- // Non-uid template parameters will write to the dummy data (=> gets optimized out)
- geometry_shader_uid_data dummy_data;
- geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>();
- if (uid_data != nullptr)
- memset(uid_data, 0, sizeof(*uid_data));
- else
- uid_data = &dummy_data;
+ ShaderUid<geometry_shader_uid_data> out;
+ geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
+ memset(uid_data, 0, sizeof(geometry_shader_uid_data));
uid_data->primitive_type = primitive_type;
- const unsigned int vertex_in = primitive_type + 1;
- unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
-
uid_data->wireframe = g_ActiveConfig.bWireFrame;
- if (g_ActiveConfig.bWireFrame)
+ uid_data->msaa = g_ActiveConfig.iMultisamples > 1;
+ uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA;
+ uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
+ uid_data->numTexGens = xfmem.numTexGen.numTexGens;
+ uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
+
+ return out;
+}
+
+static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data,
+ const char* vertex, API_TYPE ApiType, bool first_vertex = false);
+static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data,
+ API_TYPE ApiType);
+
+ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_uid_data* uid_data)
+{
+ ShaderCode out;
+ // Non-uid template parameters will write to the dummy data (=> gets optimized out)
+
+ const unsigned int vertex_in = uid_data->primitive_type + 1;
+ unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
+
+ if (uid_data->wireframe)
vertex_out++;
- uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (ApiType == API_OPENGL)
{
// Insert layout parameters
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
- out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type],
- g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
+ out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
+ uid_data->stereo ? 2 : 1);
out.Write("layout(%s_strip, max_vertices = %d) out;\n",
- g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out);
+ uid_data->wireframe ? "line" : "triangle", vertex_out);
}
else
{
- out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]);
+ out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
out.Write("layout(%s_strip, max_vertices = %d) out;\n",
- g_ActiveConfig.bWireFrame ? "line" : "triangle",
- g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
+ uid_data->wireframe ? "line" : "triangle",
+ uid_data->stereo ? vertex_out * 2 : vertex_out);
}
}
@@ -73,11 +85,9 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
"\tint4 " I_TEXOFFSET ";\n"
"};\n");
- uid_data->numTexGens = xfmem.numTexGen.numTexGens;
- uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
-
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType, "");
+ GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
+ "");
out.Write("};\n");
if (ApiType == API_OPENGL)
@@ -86,13 +96,17 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
+ GenerateVSOutputMembers<ShaderCode>(
+ out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
+ GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true));
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
+ GenerateVSOutputMembers<ShaderCode>(
+ out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
+ GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true));
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
out.Write("\tflat int layer;\n");
out.Write("} ps;\n");
@@ -104,39 +118,37 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("struct VertexData {\n");
out.Write("\tVS_OUTPUT o;\n");
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
out.Write("\tuint layer : SV_RenderTargetArrayIndex;\n");
out.Write("};\n");
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
- out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out,
- g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
+ out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, uid_data->stereo ? 2 : 1);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
"InstanceID : SV_GSInstanceID)\n{\n",
- primitives_d3d[primitive_type], vertex_in,
- g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
+ primitives_d3d[uid_data->primitive_type], vertex_in,
+ uid_data->wireframe ? "Line" : "Triangle");
}
else
{
- out.Write("[maxvertexcount(%d)]\n",
- g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
+ out.Write("[maxvertexcount(%d)]\n", uid_data->stereo ? vertex_out * 2 : vertex_out);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
- primitives_d3d[primitive_type], vertex_in,
- g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
+ primitives_d3d[uid_data->primitive_type], vertex_in,
+ uid_data->wireframe ? "Line" : "Triangle");
}
out.Write("\tVertexData ps;\n");
}
- if (primitive_type == PRIMITIVE_LINES)
+ if (uid_data->primitive_type == PRIMITIVE_LINES)
{
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT start, end;\n");
- AssignVSOutputMembers(out, "start", "vs[0]");
- AssignVSOutputMembers(out, "end", "vs[1]");
+ AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
+ AssignVSOutputMembers(out, "end", "vs[1]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
@@ -161,16 +173,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
"\t}\n");
}
- else if (primitive_type == PRIMITIVE_POINTS)
+ else if (uid_data->primitive_type == PRIMITIVE_POINTS)
{
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT center;\n");
- AssignVSOutputMembers(out, "center", "vs[0]");
+ AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
- out.Write("\tVS_OUTPUT center = o[0];\n");
+ out.Write("\tVS_OUTPUT center = o[0];\n", uid_data->numTexGens, uid_data->pixel_lighting);
}
// Offset from center to upper right vertex
@@ -179,7 +191,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
".x, -" I_LINEPTPARAMS ".w / " I_LINEPTPARAMS ".y) * center.pos.w;\n");
}
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
{
// If the GPU supports invocation we don't need a for loop and can simply use the
// invocation identifier to determine which layer we're rendering.
@@ -189,7 +201,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n");
}
- if (g_ActiveConfig.bWireFrame)
+ if (uid_data->wireframe)
out.Write("\tVS_OUTPUT first;\n");
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
@@ -197,14 +209,14 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT f;\n");
- AssignVSOutputMembers(out, "f", "vs[i]");
+ AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
out.Write("\tVS_OUTPUT f = o[i];\n");
}
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
{
// Select the output layer
out.Write("\tps.layer = eye;\n");
@@ -221,7 +233,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tf.pos.x += " I_STEREOPARAMS "[eye] * (f.pos.w - " I_STEREOPARAMS "[2]);\n");
}
- if (primitive_type == PRIMITIVE_LINES)
+ if (uid_data->primitive_type == PRIMITIVE_LINES)
{
out.Write("\tVS_OUTPUT l = f;\n"
"\tVS_OUTPUT r = f;\n");
@@ -232,17 +244,17 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tif (" I_TEXOFFSET "[2] != 0) {\n");
out.Write("\tfloat texOffset = 1.0 / float(" I_TEXOFFSET "[2]);\n");
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < uid_data->numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET "[0] >> %d) & 0x1) != 0)\n", i);
out.Write("\t\tr.tex%d.x += texOffset;\n", i);
}
out.Write("\t}\n");
- EmitVertex<T>(out, "l", ApiType, true);
- EmitVertex<T>(out, "r", ApiType);
+ EmitVertex(out, uid_data, "l", ApiType, true);
+ EmitVertex(out, uid_data, "r", ApiType);
}
- else if (primitive_type == PRIMITIVE_POINTS)
+ else if (uid_data->primitive_type == PRIMITIVE_POINTS)
{
out.Write("\tVS_OUTPUT ll = f;\n"
"\tVS_OUTPUT lr = f;\n"
@@ -258,7 +270,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tfloat2 texOffset = float2(1.0 / float(" I_TEXOFFSET
"[3]), 1.0 / float(" I_TEXOFFSET "[3]));\n");
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < uid_data->numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET "[1] >> %d) & 0x1) != 0) {\n", i);
out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i);
@@ -268,21 +280,21 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
}
out.Write("\t}\n");
- EmitVertex<T>(out, "ll", ApiType, true);
- EmitVertex<T>(out, "lr", ApiType);
- EmitVertex<T>(out, "ul", ApiType);
- EmitVertex<T>(out, "ur", ApiType);
+ EmitVertex(out, uid_data, "ll", ApiType, true);
+ EmitVertex(out, uid_data, "lr", ApiType);
+ EmitVertex(out, uid_data, "ul", ApiType);
+ EmitVertex(out, uid_data, "ur", ApiType);
}
else
{
- EmitVertex<T>(out, "f", ApiType, true);
+ EmitVertex(out, uid_data, "f", ApiType, true);
}
out.Write("\t}\n");
- EndPrimitive<T>(out, ApiType);
+ EndPrimitive(out, uid_data, ApiType);
- if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ if (uid_data->stereo && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\t}\n");
out.Write("}\n");
@@ -290,16 +302,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
return out;
}
-template <class T>
-static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
+static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data,
+ const char* vertex, API_TYPE ApiType, bool first_vertex)
{
- if (g_ActiveConfig.bWireFrame && first_vertex)
+ if (uid_data->wireframe && first_vertex)
out.Write("\tif (i == 0) first = %s;\n", vertex);
if (ApiType == API_OPENGL)
{
out.Write("\tgl_Position = %s.pos;\n", vertex);
- AssignVSOutputMembers(out, "ps", vertex);
+ AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
@@ -311,24 +323,15 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
else
out.Write("\toutput.Append(ps);\n");
}
-template <class T>
-static void EndPrimitive(T& out, API_TYPE ApiType)
+
+static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data,
+ API_TYPE ApiType)
{
- if (g_ActiveConfig.bWireFrame)
- EmitVertex<T>(out, "first", ApiType);
+ if (uid_data->wireframe)
+ EmitVertex(out, uid_data, "first", ApiType);
if (ApiType == API_OPENGL)
out.Write("\tEndPrimitive();\n");
else
out.Write("\toutput.RestartStrip();\n");
}
-
-GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType)
-{
- return GenerateGeometryShader<GeometryShaderUid>(primitive_type, ApiType);
-}
-
-ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType)
-{
- return GenerateGeometryShader<ShaderCode>(primitive_type, ApiType);
-}