diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-06-26 21:55:22 +1200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-06-26 21:55:22 +1200 |
| commit | ee9e3432cb980ff75b40b40b9f5729fa25a68fc2 (patch) | |
| tree | ae43d36c26ba467b96847c8f0ed16af2a069a0f2 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 2776bcbf55ccc256fd7b43008ee4349d59739cff (diff) | |
| parent | 2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (diff) | |
Merge pull request #3513 from phire/make_hdkr_happy
Get shadergen ready for Multithreadded generation of shaders.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 159 |
1 files changed, 81 insertions, 78 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 02744c2889..f3562254b9 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -20,43 +20,55 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_ template <class T> static void EndPrimitive(T& out, API_TYPE ApiType); -template <class T> -static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) +GeometryShaderUid GetGeometryShaderUid(u32 primitive_type) { - T out; - // Non-uid template parameters will write to the dummy data (=> gets optimized out) - geometry_shader_uid_data dummy_data; - geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>(); - if (uid_data != nullptr) - memset(uid_data, 0, sizeof(*uid_data)); - else - uid_data = &dummy_data; + ShaderUid<geometry_shader_uid_data> out; + geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>(); + memset(uid_data, 0, sizeof(geometry_shader_uid_data)); uid_data->primitive_type = primitive_type; - const unsigned int vertex_in = primitive_type + 1; - unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; - uid_data->wireframe = g_ActiveConfig.bWireFrame; - if (g_ActiveConfig.bWireFrame) + uid_data->msaa = g_ActiveConfig.iMultisamples > 1; + uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA; + uid_data->stereo = g_ActiveConfig.iStereoMode > 0; + uid_data->numTexGens = xfmem.numTexGen.numTexGens; + uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; + + return out; +} + +static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data, + const char* vertex, API_TYPE ApiType, bool first_vertex = false); +static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data, + API_TYPE ApiType); + +ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_uid_data* uid_data) +{ + ShaderCode out; + // Non-uid template parameters will write to the dummy data (=> gets optimized out) + + const unsigned int vertex_in = uid_data->primitive_type + 1; + unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; + + if (uid_data->wireframe) vertex_out++; - uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (ApiType == API_OPENGL) { // Insert layout parameters if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { - out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], - g_ActiveConfig.iStereoMode > 0 ? 2 : 1); + out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type], + uid_data->stereo ? 2 : 1); out.Write("layout(%s_strip, max_vertices = %d) out;\n", - g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out); + uid_data->wireframe ? "line" : "triangle", vertex_out); } else { - out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]); + out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]); out.Write("layout(%s_strip, max_vertices = %d) out;\n", - g_ActiveConfig.bWireFrame ? "line" : "triangle", - g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); + uid_data->wireframe ? "line" : "triangle", + uid_data->stereo ? vertex_out * 2 : vertex_out); } } @@ -73,11 +85,9 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) "\tint4 " I_TEXOFFSET ";\n" "};\n"); - uid_data->numTexGens = xfmem.numTexGen.numTexGens; - uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; - out.Write("struct VS_OUTPUT {\n"); - GenerateVSOutputMembers<T>(out, ApiType, ""); + GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, + ""); out.Write("};\n"); if (ApiType == API_OPENGL) @@ -86,13 +96,17 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true)); + GenerateVSOutputMembers<ShaderCode>( + out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true)); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false)); + GenerateVSOutputMembers<ShaderCode>( + out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true)); - if (g_ActiveConfig.iStereoMode > 0) + if (uid_data->stereo) out.Write("\tflat int layer;\n"); out.Write("} ps;\n"); @@ -104,39 +118,37 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("struct VertexData {\n"); out.Write("\tVS_OUTPUT o;\n"); - if (g_ActiveConfig.iStereoMode > 0) + if (uid_data->stereo) out.Write("\tuint layer : SV_RenderTargetArrayIndex;\n"); out.Write("};\n"); if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { - out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, - g_ActiveConfig.iStereoMode > 0 ? 2 : 1); + out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, uid_data->stereo ? 2 : 1); out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint " "InstanceID : SV_GSInstanceID)\n{\n", - primitives_d3d[primitive_type], vertex_in, - g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); + primitives_d3d[uid_data->primitive_type], vertex_in, + uid_data->wireframe ? "Line" : "Triangle"); } else { - out.Write("[maxvertexcount(%d)]\n", - g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); + out.Write("[maxvertexcount(%d)]\n", uid_data->stereo ? vertex_out * 2 : vertex_out); out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", - primitives_d3d[primitive_type], vertex_in, - g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); + primitives_d3d[uid_data->primitive_type], vertex_in, + uid_data->wireframe ? "Line" : "Triangle"); } out.Write("\tVertexData ps;\n"); } - if (primitive_type == PRIMITIVE_LINES) + if (uid_data->primitive_type == PRIMITIVE_LINES) { if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT start, end;\n"); - AssignVSOutputMembers(out, "start", "vs[0]"); - AssignVSOutputMembers(out, "end", "vs[1]"); + AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); + AssignVSOutputMembers(out, "end", "vs[1]", uid_data->numTexGens, uid_data->pixel_lighting); } else { @@ -161,16 +173,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) "\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n" "\t}\n"); } - else if (primitive_type == PRIMITIVE_POINTS) + else if (uid_data->primitive_type == PRIMITIVE_POINTS) { if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT center;\n"); - AssignVSOutputMembers(out, "center", "vs[0]"); + AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); } else { - out.Write("\tVS_OUTPUT center = o[0];\n"); + out.Write("\tVS_OUTPUT center = o[0];\n", uid_data->numTexGens, uid_data->pixel_lighting); } // Offset from center to upper right vertex @@ -179,7 +191,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) ".x, -" I_LINEPTPARAMS ".w / " I_LINEPTPARAMS ".y) * center.pos.w;\n"); } - if (g_ActiveConfig.iStereoMode > 0) + if (uid_data->stereo) { // If the GPU supports invocation we don't need a for loop and can simply use the // invocation identifier to determine which layer we're rendering. @@ -189,7 +201,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n"); } - if (g_ActiveConfig.bWireFrame) + if (uid_data->wireframe) out.Write("\tVS_OUTPUT first;\n"); out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in); @@ -197,14 +209,14 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT f;\n"); - AssignVSOutputMembers(out, "f", "vs[i]"); + AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); } else { out.Write("\tVS_OUTPUT f = o[i];\n"); } - if (g_ActiveConfig.iStereoMode > 0) + if (uid_data->stereo) { // Select the output layer out.Write("\tps.layer = eye;\n"); @@ -221,7 +233,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("\tf.pos.x += " I_STEREOPARAMS "[eye] * (f.pos.w - " I_STEREOPARAMS "[2]);\n"); } - if (primitive_type == PRIMITIVE_LINES) + if (uid_data->primitive_type == PRIMITIVE_LINES) { out.Write("\tVS_OUTPUT l = f;\n" "\tVS_OUTPUT r = f;\n"); @@ -232,17 +244,17 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("\tif (" I_TEXOFFSET "[2] != 0) {\n"); out.Write("\tfloat texOffset = 1.0 / float(" I_TEXOFFSET "[2]);\n"); - for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) + for (unsigned int i = 0; i < uid_data->numTexGens; ++i) { out.Write("\tif (((" I_TEXOFFSET "[0] >> %d) & 0x1) != 0)\n", i); out.Write("\t\tr.tex%d.x += texOffset;\n", i); } out.Write("\t}\n"); - EmitVertex<T>(out, "l", ApiType, true); - EmitVertex<T>(out, "r", ApiType); + EmitVertex(out, uid_data, "l", ApiType, true); + EmitVertex(out, uid_data, "r", ApiType); } - else if (primitive_type == PRIMITIVE_POINTS) + else if (uid_data->primitive_type == PRIMITIVE_POINTS) { out.Write("\tVS_OUTPUT ll = f;\n" "\tVS_OUTPUT lr = f;\n" @@ -258,7 +270,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("\tfloat2 texOffset = float2(1.0 / float(" I_TEXOFFSET "[3]), 1.0 / float(" I_TEXOFFSET "[3]));\n"); - for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) + for (unsigned int i = 0; i < uid_data->numTexGens; ++i) { out.Write("\tif (((" I_TEXOFFSET "[1] >> %d) & 0x1) != 0) {\n", i); out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i); @@ -268,21 +280,21 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) } out.Write("\t}\n"); - EmitVertex<T>(out, "ll", ApiType, true); - EmitVertex<T>(out, "lr", ApiType); - EmitVertex<T>(out, "ul", ApiType); - EmitVertex<T>(out, "ur", ApiType); + EmitVertex(out, uid_data, "ll", ApiType, true); + EmitVertex(out, uid_data, "lr", ApiType); + EmitVertex(out, uid_data, "ul", ApiType); + EmitVertex(out, uid_data, "ur", ApiType); } else { - EmitVertex<T>(out, "f", ApiType, true); + EmitVertex(out, uid_data, "f", ApiType, true); } out.Write("\t}\n"); - EndPrimitive<T>(out, ApiType); + EndPrimitive(out, uid_data, ApiType); - if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing) + if (uid_data->stereo && !g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\t}\n"); out.Write("}\n"); @@ -290,16 +302,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) return out; } -template <class T> -static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex) +static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data, + const char* vertex, API_TYPE ApiType, bool first_vertex) { - if (g_ActiveConfig.bWireFrame && first_vertex) + if (uid_data->wireframe && first_vertex) out.Write("\tif (i == 0) first = %s;\n", vertex); if (ApiType == API_OPENGL) { out.Write("\tgl_Position = %s.pos;\n", vertex); - AssignVSOutputMembers(out, "ps", vertex); + AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting); } else { @@ -311,24 +323,15 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_ else out.Write("\toutput.Append(ps);\n"); } -template <class T> -static void EndPrimitive(T& out, API_TYPE ApiType) + +static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data, + API_TYPE ApiType) { - if (g_ActiveConfig.bWireFrame) - EmitVertex<T>(out, "first", ApiType); + if (uid_data->wireframe) + EmitVertex(out, uid_data, "first", ApiType); if (ApiType == API_OPENGL) out.Write("\tEndPrimitive();\n"); else out.Write("\toutput.RestartStrip();\n"); } - -GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType) -{ - return GenerateGeometryShader<GeometryShaderUid>(primitive_type, ApiType); -} - -ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType) -{ - return GenerateGeometryShader<ShaderCode>(primitive_type, ApiType); -} |
