summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
diff options
context:
space:
mode:
authorScott Mansell <phiren@gmail.com>2016-01-16 23:20:09 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:20 +1200
commitfa02f47729b0caeec455a47dcd032d663a47a645 (patch)
tree309d272a79ee3c1e0a20c56a5a7f795021e26102 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent4969415f38e2d29666e550aa94608559a3e001a4 (diff)
Multithreadded Shadergen: First pass over geometery Shadergen.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp45
1 files changed, 21 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 2179307afd..6aa6b4951b 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -33,17 +33,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
geometry_shader_uid_data dummy_data;
geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>();
- if (uid_data != nullptr)
- memset(uid_data, 0, sizeof(*uid_data));
- else
+ if (uid_data == nullptr)
uid_data = &dummy_data;
+ memset(uid_data, 0, sizeof(*uid_data));
uid_data->primitive_type = primitive_type;
const unsigned int vertex_in = primitive_type + 1;
unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
uid_data->wireframe = g_ActiveConfig.bWireFrame;
- if (g_ActiveConfig.bWireFrame)
+ if (uid_data->wireframe)
vertex_out++;
uid_data->msaa = g_ActiveConfig.iMultisamples > 1;
@@ -55,16 +54,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type],
- g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
+ uid_data->stereo ? 2 : 1);
out.Write("layout(%s_strip, max_vertices = %d) out;\n",
- g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out);
+ uid_data->wireframe ? "line" : "triangle", vertex_out);
}
else
{
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]);
out.Write("layout(%s_strip, max_vertices = %d) out;\n",
- g_ActiveConfig.bWireFrame ? "line" : "triangle",
- g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
+ uid_data->wireframe ? "line" : "triangle",
+ uid_data->stereo ? vertex_out * 2 : vertex_out);
}
}
@@ -104,7 +103,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true));
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
out.Write("\tflat int layer;\n");
out.Write("} ps;\n");
@@ -116,27 +115,25 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("struct VertexData {\n");
out.Write("\tVS_OUTPUT o;\n");
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
out.Write("\tuint layer : SV_RenderTargetArrayIndex;\n");
out.Write("};\n");
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
- out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out,
- g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
+ out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, uid_data->stereo ? 2 : 1);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
"InstanceID : SV_GSInstanceID)\n{\n",
primitives_d3d[primitive_type], vertex_in,
- g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
+ uid_data->wireframe ? "Line" : "Triangle");
}
else
{
- out.Write("[maxvertexcount(%d)]\n",
- g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
+ out.Write("[maxvertexcount(%d)]\n", uid_data->stereo ? vertex_out * 2 : vertex_out);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
primitives_d3d[primitive_type], vertex_in,
- g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
+ uid_data->wireframe ? "Line" : "Triangle");
}
out.Write("\tVertexData ps;\n");
@@ -191,7 +188,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
".x, -" I_LINEPTPARAMS ".w / " I_LINEPTPARAMS ".y) * center.pos.w;\n");
}
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
{
// If the GPU supports invocation we don't need a for loop and can simply use the
// invocation identifier to determine which layer we're rendering.
@@ -201,7 +198,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n");
}
- if (g_ActiveConfig.bWireFrame)
+ if (uid_data->wireframe)
out.Write("\tVS_OUTPUT first;\n");
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
@@ -216,7 +213,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tVS_OUTPUT f = o[i];\n");
}
- if (g_ActiveConfig.iStereoMode > 0)
+ if (uid_data->stereo)
{
// Select the output layer
out.Write("\tps.layer = eye;\n");
@@ -244,7 +241,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tif (" I_TEXOFFSET "[2] != 0) {\n");
out.Write("\tfloat texOffset = 1.0 / float(" I_TEXOFFSET "[2]);\n");
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < uid_data->numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET "[0] >> %d) & 0x1) != 0)\n", i);
out.Write("\t\tr.tex%d.x += texOffset;\n", i);
@@ -270,7 +267,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("\tfloat2 texOffset = float2(1.0 / float(" I_TEXOFFSET
"[3]), 1.0 / float(" I_TEXOFFSET "[3]));\n");
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < uid_data->numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET "[1] >> %d) & 0x1) != 0) {\n", i);
out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i);
@@ -294,7 +291,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
EndPrimitive<T>(out, uid_data, ApiType);
- if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ if (uid_data->stereo && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\t}\n");
out.Write("}\n");
@@ -306,7 +303,7 @@ template <class T>
static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex,
API_TYPE ApiType, bool first_vertex)
{
- if (g_ActiveConfig.bWireFrame && first_vertex)
+ if (uid_data->wireframe && first_vertex)
out.Write("\tif (i == 0) first = %s;\n", vertex);
if (ApiType == API_OPENGL)
@@ -327,7 +324,7 @@ static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* v
template <class T>
static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType)
{
- if (g_ActiveConfig.bWireFrame)
+ if (uid_data->wireframe)
EmitVertex<T>(out, uid_data, "first", ApiType);
if (ApiType == API_OPENGL)