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authorJules Blok <jules.blok@gmail.com>2014-10-29 13:16:24 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:24:09 +0100
commitfa32f751d37604b7af46e7d9d118aacefbc5df76 (patch)
tree9ff5f229019213e71276f11dd5c033ffa7ad5abc /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentb236c363de097ca8164c315e37dc369139a8a20c (diff)
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index e305551cd8..749929e8ea 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -69,11 +69,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
"\tfloat4 " I_STEREOPROJECTION"[8];\n"
"};\n");
- ShaderCode code;
- char buf[16384];
- code.SetBuffer(buf);
- GenerateVSOutputStructForGS(code, ApiType);
- out.Write(code.GetBuffer());
+ GenerateVSOutputStruct(out, ApiType);
out.Write("centroid in VS_OUTPUT v[];\n");
out.Write("centroid out VS_OUTPUT o;\n");