diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 14:18:21 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-24 23:29:40 +0100 |
| commit | c424aa1ac634200eab9eb3d5a2244eab7e11f2a0 (patch) | |
| tree | e59905327d6c263d2d7dab0f514006d6cfba4bcb /Source/Core/VideoCommon/GeometryShaderManager.cpp | |
| parent | 70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (diff) | |
GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index db3ac3f627..e392398f13 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -53,9 +53,9 @@ void GeometryShaderManager::SetConstants() if (xfmem.projection.type == GX_PERSPECTIVE) { float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); - constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; - constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); + constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; + constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; + constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); } else { |
