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authorJules Blok <jules.blok@gmail.com>2014-12-21 14:18:21 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-24 23:29:40 +0100
commitc424aa1ac634200eab9eb3d5a2244eab7e11f2a0 (patch)
treee59905327d6c263d2d7dab0f514006d6cfba4bcb /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (diff)
GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value. The default convergence was also too low, this commit increases it tenfold.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index db3ac3f627..e392398f13 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -53,9 +53,9 @@ void GeometryShaderManager::SetConstants()
if (xfmem.projection.type == GX_PERSPECTIVE)
{
float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f);
- constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
- constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
- constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f);
+ constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset;
+ constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset;
+ constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
}
else
{