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| author | Lioncash <mai.iam2048@gmail.com> | 2023-12-11 11:12:06 -0500 |
|---|---|---|
| committer | Lioncash <mai.iam2048@gmail.com> | 2023-12-11 11:12:09 -0500 |
| commit | ff38362216ff3e73eb99f7fda90ec802da1386ff (patch) | |
| tree | a27dc5a6c45d381cdda58e062e2f787823f3685d /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModFeature.h | |
| parent | 2ca80adeb223bec7f7ce266d4c37d9e733a50899 (diff) | |
GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModFeature.h')
0 files changed, 0 insertions, 0 deletions
