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| author | Lioncash <mai.iam2048@gmail.com> | 2024-01-24 22:40:03 -0500 |
|---|---|---|
| committer | Lioncash <mai.iam2048@gmail.com> | 2024-01-24 22:40:05 -0500 |
| commit | 0327b11e0bec1b591c2a6f7e688be8e30170c1bd (patch) | |
| tree | c6ee91dfe448d99b2a5dd2701f73f2f2715f1fc3 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h | |
| parent | e3e20df185ef5af7d2060ad2e7ea30c3799e8dfe (diff) | |
GraphicsModGroup: Reduce object churn
We can emplace and move to avoid doing object copies.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h index 721c8e5c2c..fb24798517 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h +++ b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h @@ -16,7 +16,7 @@ struct GraphicsModConfig; class GraphicsModGroupConfig { public: - explicit GraphicsModGroupConfig(const std::string& game_id); + explicit GraphicsModGroupConfig(std::string game_id); ~GraphicsModGroupConfig(); GraphicsModGroupConfig(const GraphicsModGroupConfig&); |
