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authorLioncash <mai.iam2048@gmail.com>2024-01-24 22:40:03 -0500
committerLioncash <mai.iam2048@gmail.com>2024-01-24 22:40:05 -0500
commit0327b11e0bec1b591c2a6f7e688be8e30170c1bd (patch)
treec6ee91dfe448d99b2a5dd2701f73f2f2715f1fc3 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h
parente3e20df185ef5af7d2060ad2e7ea30c3799e8dfe (diff)
GraphicsModGroup: Reduce object churn
We can emplace and move to avoid doing object copies.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h
index 721c8e5c2c..fb24798517 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h
@@ -16,7 +16,7 @@ struct GraphicsModConfig;
class GraphicsModGroupConfig
{
public:
- explicit GraphicsModGroupConfig(const std::string& game_id);
+ explicit GraphicsModGroupConfig(std::string game_id);
~GraphicsModGroupConfig();
GraphicsModGroupConfig(const GraphicsModGroupConfig&);