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authorLioncash <mai.iam2048@gmail.com>2023-12-11 11:12:06 -0500
committerLioncash <mai.iam2048@gmail.com>2023-12-11 11:12:09 -0500
commitff38362216ff3e73eb99f7fda90ec802da1386ff (patch)
treea27dc5a6c45d381cdda58e062e2f787823f3685d /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h
parent2ca80adeb223bec7f7ce266d4c37d9e733a50899 (diff)
GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we don't need to tie this specifically to std::vector.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h')
0 files changed, 0 insertions, 0 deletions