diff options
| author | Scott Mansell <phiren@gmail.com> | 2023-01-30 05:01:05 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-01-31 19:41:24 +1300 |
| commit | ca5ec13e138d60d2fbac114450527c654caed702 (patch) | |
| tree | 6451afd8815b451f31aa058ab3a5c1cd4078c19b /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp | |
| parent | 55d15bdd6ea04c0f0862a1a23dc4859b3e30ad64 (diff) | |
Move GraphicsMod out of RenderBase
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp index 7441f210fa..4b5f5dbd84 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp @@ -10,10 +10,15 @@ #include "Common/Logging/Log.h" #include "Common/VariantUtil.h" +#include "Core/ConfigManager.h" + #include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h" #include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h" #include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h" #include "VideoCommon/TextureInfo.h" +#include "VideoCommon/VideoConfig.h" + +std::unique_ptr<GraphicsModManager> g_graphics_mod_manager; class GraphicsModManager::DecoratedAction final : public GraphicsModAction { @@ -64,6 +69,27 @@ private: GraphicsModConfig m_mod; }; +bool GraphicsModManager::Initialize() +{ + if (g_ActiveConfig.bGraphicMods) + { + // If a config change occurred in a previous session, + // remember the old change count value. By setting + // our current change count to the old value, we + // avoid loading the stale data when we + // check for config changes. + const u32 old_game_mod_changes = g_ActiveConfig.graphics_mod_config ? + g_ActiveConfig.graphics_mod_config->GetChangeCount() : + 0; + g_ActiveConfig.graphics_mod_config = GraphicsModGroupConfig(SConfig::GetInstance().GetGameID()); + g_ActiveConfig.graphics_mod_config->Load(); + g_ActiveConfig.graphics_mod_config->SetChangeCount(old_game_mod_changes); + g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config); + } + + return true; +} + const std::vector<GraphicsModAction*>& GraphicsModManager::GetProjectionActions(ProjectionType projection_type) const { |
