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| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-10-01 13:35:00 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-12-05 16:17:11 -0500 |
| commit | 148c2f3c0d9d498dd07546226328d1ea67b300c0 (patch) | |
| tree | f7dbf607fd3dce8aab352649a71a4a6638fd16ae /Source/Core/VideoCommon/GraphicsModSystem/Runtime | |
| parent | a65246ec3f32b583e4430b2902331b7a739eecdd (diff) | |
Refactored AchievementManager hash code to take a volume.
This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
0 files changed, 0 insertions, 0 deletions
