diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-03-15 17:29:13 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-03-22 15:22:00 -0500 |
| commit | 8e253518e6f8b918dffe7361faf897c16eabc6d3 (patch) | |
| tree | 7d53662ef01ceb75cf8d8b556284733d110e93cf /Source/Core/VideoCommon/GraphicsModSystem/Runtime | |
| parent | 0afbeae70c94b72318035c300ef085d4753f7462 (diff) | |
VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp index cff6e7b6a6..56f8ec1b3b 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp @@ -346,8 +346,8 @@ std::unique_ptr<AbstractShader> CustomShaderCache::CompilePixelShader(const PixelShaderUid& uid, const CustomShaderInstance& custom_shaders) const { - const ShaderCode source_code = GeneratePixelShaderCode( - m_api_type, m_host_config, uid.GetUidData(), custom_shaders.pixel_contents); + const ShaderCode source_code = + GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData(), {}); return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), "Custom Pixel Shader"); } @@ -356,8 +356,7 @@ std::unique_ptr<AbstractShader> CustomShaderCache::CompilePixelShader(const UberShader::PixelShaderUid& uid, const CustomShaderInstance& custom_shaders) const { - const ShaderCode source_code = - GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), custom_shaders.pixel_contents); + const ShaderCode source_code = GenPixelShader(m_api_type, m_host_config, uid.GetUidData()); return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), "Custom Uber Pixel Shader"); } |
