diff options
| author | JMC47 <JMC4789@gmail.com> | 2023-09-03 18:29:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-03 18:29:00 -0400 |
| commit | 900439ea0d3cfdfae259890a94dfc383103f1bad (patch) | |
| tree | 3bba0bfc72346aee1301dcc3f118098c48ae7881 /Source/Core/VideoCommon/GraphicsModSystem/Runtime | |
| parent | 6f6eb73667d461073b44f993c00095c30ac35414 (diff) | |
| parent | 62fee2f3b60c84b27efbb0792e3695bbe812ac1a (diff) | |
Merge pull request #12102 from iwubcode/cubemap_custom_texture
VideoCommon: add ability to load cube maps into custom texture data
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp index b774324a58..4d8df6a218 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp @@ -423,15 +423,23 @@ void CustomPipelineAction::OnTextureCreate(GraphicsModActionData::TextureCreate* auto data = game_texture.m_asset->GetData(); if (data) { - if (create->texture_width != data->m_levels[0].width || - create->texture_height != data->m_levels[0].height) + if (data->m_slices.empty() || data->m_slices[0].m_levels.empty()) + { + ERROR_LOG_FMT( + VIDEO, + "Custom pipeline for texture '{}' has asset '{}' that does not have any texture data", + create->texture_name, game_texture.m_asset->GetAssetId()); + m_valid = false; + } + else if (create->texture_width != data->m_slices[0].m_levels[0].width || + create->texture_height != data->m_slices[0].m_levels[0].height) { ERROR_LOG_FMT(VIDEO, "Custom pipeline for texture '{}' has asset '{}' that does not match " "the width/height of the texture loaded. Texture {}x{} vs asset {}x{}", create->texture_name, game_texture.m_asset->GetAssetId(), - create->texture_width, create->texture_height, data->m_levels[0].width, - data->m_levels[0].height); + create->texture_width, create->texture_height, + data->m_slices[0].m_levels[0].width, data->m_slices[0].m_levels[0].height); m_valid = false; } } |
