summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/GraphicsModSystem/Runtime
diff options
context:
space:
mode:
authoriwubcode <iwubcode@users.noreply.github.com>2025-11-17 18:56:20 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2026-03-26 20:13:16 -0500
commitace082af23b49ba5044e2f9e6a8f350e36d7a6bb (patch)
tree7564f01309cb557fe33bab1cee4519a43b332a8c /Source/Core/VideoCommon/GraphicsModSystem/Runtime
parent6b7a9e6ac388706535bdfdd3465d8dc606674198 (diff)
Data: provide a blur mod for games with bloom
Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material. The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet). The original shader logic was done by TryTwo. This shader was reworked for graphics mods and cleaned up slightly. Co-authored-by: TryTwo <taolas@gmail.com>
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
0 files changed, 0 insertions, 0 deletions