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| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2024-03-30 10:51:18 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2024-05-01 06:43:19 -0400 |
| commit | c5bb1c4e688a9196f779465af27d5e2831dcafcb (patch) | |
| tree | cab6c72de69696bf1973c451d3b60cdeea29b3df /Source/Core/VideoCommon/GraphicsModSystem/Runtime | |
| parent | 7b835a20ca988515770d4952a431ae4ef9d96cd1 (diff) | |
Retooled achievement badge fetch process
This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
0 files changed, 0 insertions, 0 deletions
