diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-05-17 12:20:33 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-06-06 23:03:02 -0500 |
| commit | d8ea31ca463712fa9d2977807ae0c3b101239fa1 (patch) | |
| tree | e947f87feac2389c6657963edc9607f5297671b3 /Source/Core/VideoCommon/GraphicsModSystem/Runtime | |
| parent | 2ae43324cb23510bfaeb749dfa2bdc4c4c66c554 (diff) | |
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h index ea840ba911..3a904e0858 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h @@ -28,7 +28,7 @@ struct CustomPipeline struct CachedTextureAsset { - VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> m_cached_asset; + VideoCommon::CachedAsset<VideoCommon::TextureAsset> m_cached_asset; std::unique_ptr<AbstractTexture> m_texture; std::string m_sampler_code; std::string m_define_code; diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h index cecd0ce94f..f7c12fe6e5 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h @@ -47,7 +47,7 @@ struct TextureCreate std::string_view texture_name; u32 texture_width; u32 texture_height; - std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>>* custom_textures; + std::vector<VideoCommon::CachedAsset<VideoCommon::TextureAsset>>* custom_textures; // Dependencies needed to reload the texture and trigger this create again std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>>* additional_dependencies; |
