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authoriwubcode <iwubcode@users.noreply.github.com>2023-09-06 00:16:26 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-10-10 09:58:14 -0500
commit0e8f8ea930d4b635fd7287f572dc2911996638bf (patch)
tree68b2ea7ddcff5beda8c1b3f02ef55e3d8e5e369d /Source/Core/VideoCommon/HiresTextures.cpp
parent1b7a590b4bb7d34152178e4768d453b40a4118ff (diff)
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures.cpp')
-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index 6a489973a5..2f5fd93709 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -130,8 +130,8 @@ void HiresTexture::Update()
{
// Since this is just a texture (single file) the mapper doesn't really matter
// just provide a string
- s_file_library->SetAssetIDMapData(
- filename, std::map<std::string, std::filesystem::path>{{"", StringToPath(path)}});
+ s_file_library->SetAssetIDMapData(filename, std::map<std::string, std::filesystem::path>{
+ {"texture", StringToPath(path)}});
if (g_ActiveConfig.bCacheHiresTextures)
{