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VideoCommon
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HiresTextures.cpp
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Author
16 hours
VideoCommon: Fix custom texture count in OSD message
JosJuice
2026-07-15
waterfall loading of textures via id to prefer elfid-gameid when launched via...
cbartondock
2026-01-24
Clean includes
Sintendo
2026-01-24
Common/FileSearch: Refactor DoFileSearch
Sintendo
2025-11-23
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resourc...
iwubcode
2025-06-06
VideoCommon: watch texture pack folder for texture reloads (from dynamic inpu...
iwubcode
2025-06-06
VideoCommon: use CustomResourceManager in the texture cache and hook up to ou...
iwubcode
2024-12-28
Core/VideoCommon: Fix duplicate OSD Custom Textures messages
dreamsyntax
2023-10-10
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData'...
iwubcode
2023-08-16
VideoCommon: Fix std::filesystem::path encoding conversion
JosJuice
2023-08-11
VideoCommon: fix regression with texture load order where the custom texture ...
iwubcode
2023-07-21
VideoCommon: add custom texture message to provide a dirty means of debugging...
iwubcode
2023-06-05
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
iwubcode
2023-03-01
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to us...
iwubcode
2022-08-02
Timer: protect usages of ms timers from rollover
Shawn Hoffman
2022-08-02
Common::Timer: use chrono::steady_clock internally
Shawn Hoffman
2022-06-27
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexMan...
iwubcode
2022-06-26
VideoCommon: add a way to get have a graphics directory count for all games b...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-19
VideoCommon: enhance hi res texture support by having exact matches be picked...
iwubcode
2021-05-11
VideoCommon: move all texture calculations to a "TextureInfo" class. This ev...
iwubcode
2021-02-11
VideoCommon: Join the prefetch thread before clearing to avoid a potential cr...
iwubcode
2021-01-27
rename Common/File to Common/IOFile
Shawn Hoffman
2020-11-17
VideoCommon: Migrate over to fmt
Lioncash
2020-10-03
Core: Load custom textures after inputs has been loaded and avoid sending for...
iwubcode
2020-10-03
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an...
iwubcode
2020-10-03
VideoCommon: Make a reusable free function for getting top level directories ...
iwubcode
2020-03-15
VideoCommon: Allow texture folders to be determined by a <gameid>.txt file
iwubcode
2019-11-23
VideoCommon: Make use of fmt outside of shader generators
Lioncash
2018-08-21
VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
Techjar
2018-05-22
HiresTextures: Do not load compressed textures with unaligned dimensions
Stenzek
2018-05-20
VideoCommon: Remove a workaround mutex used for SOIL
Emmanuel Gil Peyrot
2018-05-20
VideoCommon: Replace SOIL with libpng for hires textures
Emmanuel Gil Peyrot
2018-04-12
Reformat all the things!
spycrab
2018-04-03
HiresTexture: Correct texture hashes
Lioncash
2018-03-27
HiresTextures: Use std::minmax or std::minmax_element where applicable in Gen...
Lioncash
2018-03-27
HiresTextures: Remove unnecessary pointer casts in GenBaseName()
Lioncash
2018-01-20
CustomTexture: Drop old texture format.
degasus
2018-01-20
CustomTextures: Drop format convertion.
degasus
2018-01-10
Clean up variable naming in HiresTextures::Update
JosJuice
2018-01-10
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
JosJuice
2017-12-02
VideoCommon: Fix -Wformat warnings
Léo Lam
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-23
replace DoFileSearch with optimized version
Shawn Hoffman
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-04-29
HiresTextures: Move the maximum mip level check from DDS to main loader
Stenzek
2017-04-29
HiresTextures: Load full mipmap chain from DDS files
Stenzek
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