diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-17 00:24:16 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-29 13:46:43 +1000 |
| commit | 8761c8244d3c58b083a75b96f6153d0a3aff13b8 (patch) | |
| tree | 2b51ccea17630cf98c9135b489e876022e57d830 /Source/Core/VideoCommon/HiresTextures.cpp | |
| parent | c53a60f3c3814f30c2f8c345d157453777bb007f (diff) | |
HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures.cpp | 120 |
1 files changed, 71 insertions, 49 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp index d087ee8575..02c328c922 100644 --- a/Source/Core/VideoCommon/HiresTextures.cpp +++ b/Source/Core/VideoCommon/HiresTextures.cpp @@ -395,71 +395,92 @@ std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t tex std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width, u32 height) { - std::unique_ptr<HiresTexture> ret; - for (int level = 0;; level++) + // We need to have a level 0 custom texture to even consider loading. + auto filename_iter = s_textureMap.find(base_filename); + if (filename_iter == s_textureMap.end()) + return nullptr; + + // Try to load level 0 (and any mipmaps) from a DDS file. + // If this fails, it's fine, we'll just load level0 again using SOIL. + // Can't use make_unique due to private constructor. + std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture()); + const std::string& first_mip_filename = filename_iter->second; + LoadDDSTexture(ret.get(), first_mip_filename); + + // Load remaining mip levels, or from the start if it's not a DDS texture. + for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++) { std::string filename = base_filename; - if (level) - { - filename += StringFromFormat("_mip%u", level); - } + if (mip_level != 0) + filename += StringFromFormat("_mip%u", mip_level); - auto filename_iter = s_textureMap.find(filename); - if (filename_iter != s_textureMap.end()) - { - Level l; + filename_iter = s_textureMap.find(filename); + if (filename_iter == s_textureMap.end()) + break; + // Try loading DDS textures first, that way we maintain compression of DXT formats. + // TODO: Reduce the number of open() calls here. We could use one fd. + Level level; + if (!LoadDDSTexture(level, filename_iter->second)) + { File::IOFile file; file.Open(filename_iter->second, "rb"); std::vector<u8> buffer(file.GetSize()); file.ReadBytes(buffer.data(), file.GetSize()); - - // Try loading DDS textures first, that way we maintain compression of DXT formats. - if (!LoadDDSTexture(l, buffer) && !LoadTexture(l, buffer)) + if (!LoadTexture(level, buffer)) { ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str()); break; } + } - if (!level) - { - if (l.width * height != l.height * width) - ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs " - "from the native size %dx%d.", - l.width, l.height, filename.c_str(), width, height); - if (width && height && (l.width % width || l.height % height)) - WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer " - "upscaling factor based on the native size %dx%d.", - l.width, l.height, filename.c_str(), width, height); - width = l.width; - height = l.height; - } - else if (width != l.width || height != l.height) - { - ERROR_LOG( - VIDEO, - "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", - l.width, l.height, filename.c_str(), width, height); - l.data.reset(); - break; - } + ret->m_levels.push_back(std::move(level)); + } - if (!ret) - ret = std::unique_ptr<HiresTexture>(new HiresTexture); - ret->m_levels.push_back(std::move(l)); + // If we failed to load any mip levels, we can't use this texture at all. + if (ret->m_levels.empty()) + return nullptr; - // no more mipmaps available - if (width == 1 && height == 1) - break; + // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects. + const Level& first_mip = ret->m_levels[0]; + if (first_mip.width * height != first_mip.height * width) + { + ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. The aspect differs " + "from the native size %ux%u.", + first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height); + } - // calculate the size of the next mipmap - width = std::max(1u, width >> 1); - height = std::max(1u, height >> 1); - } - else + // Same deal if the custom texture isn't a multiple of the native size. + if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height)) + { + WARN_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. Please use an integer " + "upscaling factor based on the native size %ux%u.", + first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height); + } + + // Verify that each mip level is the correct size (divide by 2 each time). + u32 current_mip_width = std::max(first_mip.width / 2, 1u); + u32 current_mip_height = std::max(first_mip.height / 2, 1u); + for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++) + { + const Level& level = ret->m_levels[mip_level]; + if (current_mip_width == level.width && current_mip_height == level.height) { - break; + current_mip_width = std::max(current_mip_width / 2, 1u); + current_mip_height = std::max(current_mip_height / 2, 1u); + continue; } + + ERROR_LOG(VIDEO, + "Invalid custom texture size %dx%d for texture %s. Mipmap level %u _must_ be %dx%d.", + level.width, level.height, first_mip_filename.c_str(), mip_level, current_mip_width, + current_mip_height); + + // Drop this mip level and any others after it. + while (ret->m_levels.size() > mip_level) + ret->m_levels.pop_back(); + + break; } // All levels have to have the same format. @@ -467,8 +488,9 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam [&ret](const Level& l) { return l.format != ret->m_levels[0].format; })) { ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.", - base_filename.c_str()); - ret.reset(); + first_mip_filename.c_str()); + + return nullptr; } return ret; |
