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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-04-30 00:44:06 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-30 00:44:06 +1000 |
| commit | a2cba6d72f049e86460491c875353584e167d613 (patch) | |
| tree | 91f077a0bb9cd269f73937f843a4922f5812dcc9 /Source/Core/VideoCommon/HiresTextures.cpp | |
| parent | da880c2a987e6553bec34a7a23ca6aff46bbede7 (diff) | |
| parent | cc851c41c11bdc1c192003021df6dc3c2d2b74fb (diff) | |
Merge pull request #5279 from stenzek/compressed-custom-textures
Native compressed custom texture support
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures.cpp | 175 |
1 files changed, 124 insertions, 51 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp index f4ad7448a5..d601370fb5 100644 --- a/Source/Core/VideoCommon/HiresTextures.cpp +++ b/Source/Core/VideoCommon/HiresTextures.cpp @@ -366,6 +366,21 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co return name; } +u32 HiresTexture::CalculateMipCount(u32 width, u32 height) +{ + u32 mip_width = width; + u32 mip_height = height; + u32 mip_count = 1; + while (mip_width > 1 || mip_height > 1) + { + mip_width = std::max(mip_width / 2, 1u); + mip_height = std::max(mip_height / 2, 1u); + mip_count++; + } + + return mip_count; +} + std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps) @@ -395,81 +410,134 @@ std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t tex std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width, u32 height) { - std::unique_ptr<HiresTexture> ret; - for (int level = 0;; level++) + // We need to have a level 0 custom texture to even consider loading. + auto filename_iter = s_textureMap.find(base_filename); + if (filename_iter == s_textureMap.end()) + return nullptr; + + // Try to load level 0 (and any mipmaps) from a DDS file. + // If this fails, it's fine, we'll just load level0 again using SOIL. + // Can't use make_unique due to private constructor. + std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture()); + const std::string& first_mip_filename = filename_iter->second; + LoadDDSTexture(ret.get(), first_mip_filename); + + // Load remaining mip levels, or from the start if it's not a DDS texture. + for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++) { std::string filename = base_filename; - if (level) - { - filename += StringFromFormat("_mip%u", level); - } + if (mip_level != 0) + filename += StringFromFormat("_mip%u", mip_level); - if (s_textureMap.find(filename) != s_textureMap.end()) - { - Level l; + filename_iter = s_textureMap.find(filename); + if (filename_iter == s_textureMap.end()) + break; + // Try loading DDS textures first, that way we maintain compression of DXT formats. + // TODO: Reduce the number of open() calls here. We could use one fd. + Level level; + if (!LoadDDSTexture(level, filename_iter->second)) + { File::IOFile file; - file.Open(s_textureMap[filename], "rb"); + file.Open(filename_iter->second, "rb"); std::vector<u8> buffer(file.GetSize()); file.ReadBytes(buffer.data(), file.GetSize()); - - int channels; - l.data = - SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, - (int*)&l.height, &channels, SOIL_LOAD_RGBA), - SOIL_free_image_data); - l.data_size = (size_t)l.width * l.height * 4; - - if (l.data == nullptr) + if (!LoadTexture(level, buffer)) { ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str()); break; } + } - if (!level) - { - if (l.width * height != l.height * width) - ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs " - "from the native size %dx%d.", - l.width, l.height, filename.c_str(), width, height); - if (width && height && (l.width % width || l.height % height)) - WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer " - "upscaling factor based on the native size %dx%d.", - l.width, l.height, filename.c_str(), width, height); - width = l.width; - height = l.height; - } - else if (width != l.width || height != l.height) - { - ERROR_LOG( - VIDEO, - "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", - l.width, l.height, filename.c_str(), width, height); - l.data.reset(); - break; - } + ret->m_levels.push_back(std::move(level)); + } - if (!ret) - ret = std::unique_ptr<HiresTexture>(new HiresTexture); - ret->m_levels.push_back(std::move(l)); + // If we failed to load any mip levels, we can't use this texture at all. + if (ret->m_levels.empty()) + return nullptr; - // no more mipmaps available - if (width == 1 && height == 1) - break; + // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects. + const Level& first_mip = ret->m_levels[0]; + if (first_mip.width * height != first_mip.height * width) + { + ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. The aspect differs " + "from the native size %ux%u.", + first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height); + } + + // Same deal if the custom texture isn't a multiple of the native size. + if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height)) + { + ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. Please use an integer " + "upscaling factor based on the native size %ux%u.", + first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height); + } - // calculate the size of the next mipmap - width = std::max(1u, width >> 1); - height = std::max(1u, height >> 1); + // Verify that each mip level is the correct size (divide by 2 each time). + u32 current_mip_width = first_mip.width; + u32 current_mip_height = first_mip.height; + for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++) + { + if (current_mip_width != 1 || current_mip_height != 1) + { + current_mip_width = std::max(current_mip_width / 2, 1u); + current_mip_height = std::max(current_mip_height / 2, 1u); + + const Level& level = ret->m_levels[mip_level]; + if (current_mip_width == level.width && current_mip_height == level.height) + continue; + + ERROR_LOG(VIDEO, + "Invalid custom texture size %dx%d for texture %s. Mipmap level %u must be %dx%d.", + level.width, level.height, first_mip_filename.c_str(), mip_level, current_mip_width, + current_mip_height); } else { - break; + // It is invalid to have more than a single 1x1 mipmap. + ERROR_LOG(VIDEO, "Custom texture %s has too many 1x1 mipmaps. Skipping extra levels.", + first_mip_filename.c_str()); } + + // Drop this mip level and any others after it. + while (ret->m_levels.size() > mip_level) + ret->m_levels.pop_back(); + } + + // All levels have to have the same format. + if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(), + [&ret](const Level& l) { return l.format != ret->m_levels[0].format; })) + { + ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.", + first_mip_filename.c_str()); + + return nullptr; } return ret; } +bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer) +{ + int channels; + int width; + int height; + + u8* data = SOIL_load_image_from_memory(buffer.data(), static_cast<int>(buffer.size()), &width, + &height, &channels, SOIL_LOAD_RGBA); + if (!data) + return false; + + // Images loaded by SOIL are converted to RGBA. + level.width = static_cast<u32>(width); + level.height = static_cast<u32>(height); + level.format = HostTextureFormat::RGBA8; + level.data = ImageDataPointer(data, SOIL_free_image_data); + level.row_length = level.width; + level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height; + return true; +} + std::string HiresTexture::GetTextureDirectory(const std::string& game_id) { const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id; @@ -484,3 +552,8 @@ std::string HiresTexture::GetTextureDirectory(const std::string& game_id) HiresTexture::~HiresTexture() { } + +HostTextureFormat HiresTexture::GetFormat() const +{ + return m_levels.at(0).format; +} |
