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authoriwubcode <iwubcode@users.noreply.github.com>2023-03-20 01:23:51 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-05 16:33:19 -0500
commitf1f1ecc9d116c8295b76d636774f5e922e8941ae (patch)
tree1c52c4bed305037c38de4a580394d759a0864252 /Source/Core/VideoCommon/HiresTextures.cpp
parent5738646e3ebebc66b0c78b3c1e61f38f0d3c3f94 (diff)
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures.cpp')
-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp372
1 files changed, 82 insertions, 290 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index 0227105d19..27fc75ec4d 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -19,38 +19,67 @@
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
-#include "Common/Flag.h"
-#include "Common/IOFile.h"
-#include "Common/Image.h"
#include "Common/Logging/Log.h"
-#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
-#include "Common/Swap.h"
-#include "Common/Thread.h"
-#include "Common/Timer.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
+#include "Core/System.h"
+#include "VideoCommon/Assets/CustomAsset.h"
+#include "VideoCommon/Assets/CustomAssetLoader.h"
+#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
-struct DiskTexture
+constexpr std::string_view s_format_prefix{"tex1_"};
+
+static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_hires_texture_cache;
+static std::unordered_map<std::string, bool> s_hires_texture_id_to_arbmipmap;
+
+static auto s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
+
+namespace
{
- std::string path;
- bool has_arbitrary_mipmaps;
-};
+std::pair<std::string, bool> GetNameArbPair(const TextureInfo& texture_info)
+{
+ if (s_hires_texture_id_to_arbmipmap.empty())
+ return {"", false};
-constexpr std::string_view s_format_prefix{"tex1_"};
+ const auto texture_name_details = texture_info.CalculateTextureName();
+ // look for an exact match first
+ const std::string full_name = texture_name_details.GetFullName();
+ if (auto iter = s_hires_texture_id_to_arbmipmap.find(full_name);
+ iter != s_hires_texture_id_to_arbmipmap.end())
+ {
+ return {full_name, iter->second};
+ }
-static std::unordered_map<std::string, DiskTexture> s_textureMap;
-static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
-static std::mutex s_textureCacheMutex;
-static Common::Flag s_textureCacheAbortLoading;
+ // Single wildcard ignoring the tlut hash
+ const std::string texture_name_single_wildcard_tlut =
+ fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
+ texture_name_details.format_name);
+ if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tlut);
+ iter != s_hires_texture_id_to_arbmipmap.end())
+ {
+ return {texture_name_single_wildcard_tlut, iter->second};
+ }
-static std::thread s_prefetcher;
+ // Single wildcard ignoring the texture hash
+ const std::string texture_name_single_wildcard_tex =
+ fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
+ texture_name_details.format_name);
+ if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tex);
+ iter != s_hires_texture_id_to_arbmipmap.end())
+ {
+ return {texture_name_single_wildcard_tex, iter->second};
+ }
+
+ return {"", false};
+}
+} // namespace
void HiresTexture::Init()
{
- // Note: Update is not called here so that we handle dynamic textures on startup more gracefully
+ Update();
}
void HiresTexture::Shutdown()
@@ -60,28 +89,19 @@ void HiresTexture::Shutdown()
void HiresTexture::Update()
{
- if (s_prefetcher.joinable())
- {
- s_textureCacheAbortLoading.Set();
- s_prefetcher.join();
- }
-
if (!g_ActiveConfig.bHiresTextures)
{
Clear();
return;
}
- if (!g_ActiveConfig.bCacheHiresTextures)
- {
- s_textureCache.clear();
- }
-
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::vector<std::string> extensions{".png", ".dds"};
+ auto& system = Core::System::GetInstance();
+
for (const auto& texture_directory : texture_directories)
{
const auto texture_paths =
@@ -100,8 +120,20 @@ void HiresTexture::Update()
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
+ // Since this is just a texture (single file) the mapper doesn't really matter
+ // just provide a string
+ s_file_library->SetAssetIDMapData(filename,
+ std::map<std::string, std::filesystem::path>{{"", path}});
+
+ if (g_ActiveConfig.bCacheHiresTextures)
+ {
+ auto hires_texture = std::make_shared<HiresTexture>(
+ has_arbitrary_mipmaps,
+ system.GetCustomAssetLoader().LoadGameTexture(filename, s_file_library));
+ s_hires_texture_cache.try_emplace(filename, std::move(hires_texture));
+ }
const auto [it, inserted] =
- s_textureMap.try_emplace(filename, DiskTexture{path, has_arbitrary_mipmaps});
+ s_hires_texture_id_to_arbmipmap.try_emplace(filename, has_arbitrary_mipmaps);
if (!inserted)
{
failed_insert = true;
@@ -115,269 +147,43 @@ void HiresTexture::Update()
texture_directory);
}
}
-
- if (g_ActiveConfig.bCacheHiresTextures)
- {
- // remove cached but deleted textures
- auto iter = s_textureCache.begin();
- while (iter != s_textureCache.end())
- {
- if (s_textureMap.find(iter->first) == s_textureMap.end())
- {
- iter = s_textureCache.erase(iter);
- }
- else
- {
- iter++;
- }
- }
-
- s_textureCacheAbortLoading.Clear();
- s_prefetcher = std::thread(Prefetch);
- }
}
void HiresTexture::Clear()
{
- if (s_prefetcher.joinable())
- {
- s_textureCacheAbortLoading.Set();
- s_prefetcher.join();
- }
- s_textureMap.clear();
- s_textureCache.clear();
-}
-
-void HiresTexture::Prefetch()
-{
- Common::SetCurrentThreadName("Prefetcher");
-
- size_t size_sum = 0;
- const size_t sys_mem = Common::MemPhysical();
- const size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
- // keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
- const size_t max_mem =
- (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
-
- Common::Timer timer;
- timer.Start();
- for (const auto& entry : s_textureMap)
- {
- const std::string& base_filename = entry.first;
-
- if (base_filename.find("_mip") == std::string::npos)
- {
- std::unique_lock<std::mutex> lk(s_textureCacheMutex);
-
- auto iter = s_textureCache.find(base_filename);
- if (iter == s_textureCache.end())
- {
- // unlock while loading a texture. This may result in a race condition where
- // we'll load a texture twice, but it reduces the stuttering a lot.
- lk.unlock();
- std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
- lk.lock();
- if (texture)
- {
- std::shared_ptr<HiresTexture> ptr(std::move(texture));
- iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
- }
- }
- if (iter != s_textureCache.end())
- {
- for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
- size_sum += l.data.size();
- }
- }
-
- if (s_textureCacheAbortLoading.IsSet())
- {
- return;
- }
-
- if (size_sum > max_mem)
- {
- Config::SetCurrent(Config::GFX_HIRES_TEXTURES, false);
-
- OSD::AddMessage(
- fmt::format(
- "Custom Textures prefetching after {:.1f} MB aborted, not enough RAM available",
- size_sum / (1024.0 * 1024.0)),
- 10000);
- return;
- }
- }
-
- OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
- size_sum / (1024.0 * 1024.0), timer.ElapsedMs() / 1000.0),
- 10000);
-}
-
-std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump)
-{
- if (!dump && s_textureMap.empty())
- return "";
-
- const auto texture_name_details = texture_info.CalculateTextureName();
-
- // look for an exact match first
- const std::string full_name = texture_name_details.GetFullName();
- if (dump || s_textureMap.find(full_name) != s_textureMap.end())
- return full_name;
-
- // else try and find a wildcard
- if (!dump)
- {
- // Single wildcard ignoring the tlut hash
- const std::string texture_name_single_wildcard_tlut =
- fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
- texture_name_details.format_name);
- if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end())
- return texture_name_single_wildcard_tlut;
-
- // Single wildcard ignoring the texture hash
- const std::string texture_name_single_wildcard_tex =
- fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
- texture_name_details.format_name);
- if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end())
- return texture_name_single_wildcard_tex;
- }
-
- return "";
+ s_hires_texture_cache.clear();
+ s_hires_texture_id_to_arbmipmap.clear();
+ s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
}
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
{
- const std::string base_filename = GenBaseName(texture_info);
-
- std::lock_guard<std::mutex> lk(s_textureCacheMutex);
-
- auto iter = s_textureCache.find(base_filename);
- if (iter != s_textureCache.end())
- {
- return iter->second;
- }
-
- std::shared_ptr<HiresTexture> ptr(
- Load(base_filename, texture_info.GetRawWidth(), texture_info.GetRawHeight()));
-
- if (ptr && g_ActiveConfig.bCacheHiresTextures)
- {
- s_textureCache[base_filename] = ptr;
- }
-
- return ptr;
-}
-
-std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
- u32 height)
-{
- // We need to have a level 0 custom texture to even consider loading.
- auto filename_iter = s_textureMap.find(base_filename);
- if (filename_iter == s_textureMap.end())
- return nullptr;
-
- // Try to load level 0 (and any mipmaps) from a DDS file.
- // If this fails, it's fine, we'll just load level0 again using SOIL.
- // Can't use make_unique due to private constructor.
- std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
- const DiskTexture& first_mip_file = filename_iter->second;
- ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
- VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
-
- // Load remaining mip levels, or from the start if it's not a DDS texture.
- for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
- {
- std::string filename = base_filename;
- if (mip_level != 0)
- filename += fmt::format("_mip{}", mip_level);
-
- filename_iter = s_textureMap.find(filename);
- if (filename_iter == s_textureMap.end())
- break;
-
- // Try loading DDS textures first, that way we maintain compression of DXT formats.
- // TODO: Reduce the number of open() calls here. We could use one fd.
- VideoCommon::CustomTextureData::Level level;
- if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
- {
- if (!LoadPNGTexture(&level, filename_iter->second.path))
- {
- ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
- break;
- }
- }
-
- ret->m_data.m_levels.push_back(std::move(level));
- }
-
- // If we failed to load any mip levels, we can't use this texture at all.
- if (ret->m_data.m_levels.empty())
+ const auto [base_filename, has_arb_mipmaps] = GetNameArbPair(texture_info);
+ if (base_filename == "")
return nullptr;
- // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
- const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
- if (first_mip.width * height != first_mip.height * width)
+ if (auto iter = s_hires_texture_cache.find(base_filename); iter != s_hires_texture_cache.end())
{
- ERROR_LOG_FMT(VIDEO,
- "Invalid custom texture size {}x{} for texture {}. The aspect differs "
- "from the native size {}x{}.",
- first_mip.width, first_mip.height, first_mip_file.path, width, height);
- }
-
- // Same deal if the custom texture isn't a multiple of the native size.
- if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height))
- {
- ERROR_LOG_FMT(VIDEO,
- "Invalid custom texture size {}x{} for texture {}. Please use an integer "
- "upscaling factor based on the native size {}x{}.",
- first_mip.width, first_mip.height, first_mip_file.path, width, height);
+ return iter->second;
}
-
- // Verify that each mip level is the correct size (divide by 2 each time).
- u32 current_mip_width = first_mip.width;
- u32 current_mip_height = first_mip.height;
- for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
+ else
{
- if (current_mip_width != 1 || current_mip_height != 1)
- {
- current_mip_width = std::max(current_mip_width / 2, 1u);
- current_mip_height = std::max(current_mip_height / 2, 1u);
-
- const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
- if (current_mip_width == level.width && current_mip_height == level.height)
- continue;
-
- ERROR_LOG_FMT(
- VIDEO, "Invalid custom texture size {}x{} for texture {}. Mipmap level {} must be {}x{}.",
- level.width, level.height, first_mip_file.path, mip_level, current_mip_width,
- current_mip_height);
- }
- else
+ auto& system = Core::System::GetInstance();
+ auto hires_texture = std::make_shared<HiresTexture>(
+ has_arb_mipmaps,
+ system.GetCustomAssetLoader().LoadGameTexture(base_filename, s_file_library));
+ if (g_ActiveConfig.bCacheHiresTextures)
{
- // It is invalid to have more than a single 1x1 mipmap.
- ERROR_LOG_FMT(VIDEO, "Custom texture {} has too many 1x1 mipmaps. Skipping extra levels.",
- first_mip_file.path);
+ s_hires_texture_cache.try_emplace(base_filename, hires_texture);
}
-
- // Drop this mip level and any others after it.
- while (ret->m_data.m_levels.size() > mip_level)
- ret->m_data.m_levels.pop_back();
- }
-
- // All levels have to have the same format.
- if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
- [&ret](const VideoCommon::CustomTextureData::Level& l) {
- return l.format != ret->m_data.m_levels[0].format;
- }))
- {
- ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
- first_mip_file.path);
-
- return nullptr;
+ return hires_texture;
}
+}
- return ret;
+HiresTexture::HiresTexture(bool has_arbitrary_mipmaps,
+ std::shared_ptr<VideoCommon::GameTextureAsset> asset)
+ : m_has_arbitrary_mipmaps(has_arbitrary_mipmaps), m_game_texture(std::move(asset))
+{
}
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
@@ -425,17 +231,3 @@ std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_di
return result;
}
-
-HiresTexture::~HiresTexture()
-{
-}
-
-AbstractTextureFormat HiresTexture::GetFormat() const
-{
- return m_data.m_levels.at(0).format;
-}
-
-bool HiresTexture::HasArbitraryMipmaps() const
-{
- return m_has_arbitrary_mipmaps;
-}