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authorStenzek <stenzek@gmail.com>2017-04-16 19:30:11 +1000
committerStenzek <stenzek@gmail.com>2017-04-29 00:14:23 +1000
commitbc8a96d713eb0a1fb565f121a5d939b99c2295fa (patch)
tree8b449d66cb2b61d4b72922276dcdfb735d0aaf49 /Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
parent68ee4fc932ddff320f535b6054ceff0c58348b64 (diff)
HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp257
1 files changed, 257 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
new file mode 100644
index 0000000000..d7e32443a9
--- /dev/null
+++ b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
@@ -0,0 +1,257 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoCommon/HiresTextures.h"
+#include <algorithm>
+#include <cstddef>
+#include <cstdint>
+#include <cstring>
+#include "Common/Align.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace
+{
+// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
+//
+// This header defines constants and structures that are useful when parsing
+// DDS files. DDS files were originally designed to use several structures
+// and constants that are native to DirectDraw and are defined in ddraw.h,
+// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
+// (compatible) constants and structures so that one can use DDS files
+// without needing to include ddraw.h.
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+
+#pragma pack(push, 1)
+
+const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
+
+struct DDS_PIXELFORMAT
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwFourCC;
+ uint32_t dwRGBBitCount;
+ uint32_t dwRBitMask;
+ uint32_t dwGBitMask;
+ uint32_t dwBBitMask;
+ uint32_t dwABitMask;
+};
+
+#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
+#define DDS_RGB 0x00000040 // DDPF_RGB
+#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
+#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
+#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
+#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
+#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
+#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
+#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
+ ((uint32_t)(uint8_t)(ch3) << 24))
+#endif /* defined(MAKEFOURCC) */
+
+#define DDS_HEADER_FLAGS_TEXTURE \
+ 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
+#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
+#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
+#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
+#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
+
+#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
+#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
+
+#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
+#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
+#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
+
+#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
+#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
+#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
+#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
+#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
+#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
+
+#define DDS_CUBEMAP_ALLFACES \
+ (DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \
+ DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ)
+
+#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
+
+#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
+
+// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
+enum DDS_RESOURCE_DIMENSION
+{
+ DDS_DIMENSION_TEXTURE1D = 2,
+ DDS_DIMENSION_TEXTURE2D = 3,
+ DDS_DIMENSION_TEXTURE3D = 4,
+};
+
+// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
+enum DDS_RESOURCE_MISC_FLAG
+{
+ DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L,
+};
+
+enum DDS_MISC_FLAGS2
+{
+ DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
+};
+
+enum DDS_ALPHA_MODE
+{
+ DDS_ALPHA_MODE_UNKNOWN = 0,
+ DDS_ALPHA_MODE_STRAIGHT = 1,
+ DDS_ALPHA_MODE_PREMULTIPLIED = 2,
+ DDS_ALPHA_MODE_OPAQUE = 3,
+ DDS_ALPHA_MODE_CUSTOM = 4,
+};
+
+struct DDS_HEADER
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwHeight;
+ uint32_t dwWidth;
+ uint32_t dwPitchOrLinearSize;
+ uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
+ uint32_t dwMipMapCount;
+ uint32_t dwReserved1[11];
+ DDS_PIXELFORMAT ddspf;
+ uint32_t dwCaps;
+ uint32_t dwCaps2;
+ uint32_t dwCaps3;
+ uint32_t dwCaps4;
+ uint32_t dwReserved2;
+};
+
+struct DDS_HEADER_DXT10
+{
+ uint32_t dxgiFormat;
+ uint32_t resourceDimension;
+ uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
+ uint32_t arraySize;
+ uint32_t miscFlags2; // see DDS_MISC_FLAGS2
+};
+
+#pragma pack(pop)
+
+static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
+static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
+
+} // namespace
+
+bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer)
+{
+ u32 magic;
+ std::memcpy(&magic, buffer.data(), sizeof(magic));
+
+ // Exit as early as possible for non-DDS textures, since all extensions are currently
+ // passed through this function.
+ if (magic != DDS_MAGIC)
+ return false;
+
+ DDS_HEADER header;
+ std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header));
+ if (header.dwSize < sizeof(header))
+ return false;
+
+ // Required fields.
+ if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
+ return false;
+
+ // Image should be 2D.
+ if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
+ return false;
+
+ // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
+ level.width = header.dwWidth;
+ level.height = header.dwHeight;
+
+ // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
+ // In the future, this could be extended, but these isn't much benefit in doing so currently.
+ // TODO: DX10 extension header handling.
+ u32 block_size = 1;
+ u32 bytes_per_block = 4;
+ bool needs_s3tc = false;
+ if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
+ {
+ level.format = HostTextureFormat::DXT1;
+ block_size = 4;
+ bytes_per_block = 8;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
+ {
+ level.format = HostTextureFormat::DXT3;
+ block_size = 4;
+ bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
+ {
+ level.format = HostTextureFormat::DXT5;
+ block_size = 4;
+ bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else
+ {
+ // Leave all remaining formats to SOIL.
+ return false;
+ }
+
+ // We also need to ensure the backend supports these formats natively before loading them,
+ // otherwise, fallback to SOIL, which will decompress them to RGBA.
+ if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
+ return false;
+
+ // Mip levels smaller than the block size are padded to multiples of the block size.
+ u32 blocks_wide = std::max(level.width / block_size, 1u);
+ u32 blocks_high = std::max(level.height / block_size, 1u);
+
+ // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
+ // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
+ // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
+ if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
+ {
+ // Convert pitch (in bytes) to texels/row length.
+ if (header.dwPitchOrLinearSize < bytes_per_block)
+ {
+ // Likely a corrupted or invalid file.
+ return false;
+ }
+
+ level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size;
+ level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high;
+ }
+ else
+ {
+ // Assume no padding between rows of blocks.
+ level.row_length = blocks_wide * block_size;
+ level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high;
+ }
+
+ // Check for truncated or corrupted files.
+ size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER);
+ if ((data_offset + level.data_size) > buffer.size())
+ return false;
+
+ // Copy to the final storage location. The deallocator here is simple, nothing extra is
+ // needed, compared to the SOIL-based loader.
+ level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; });
+ std::memcpy(level.data.get(), &buffer[data_offset], level.data_size);
+ return true;
+}