diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-16 19:30:11 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-29 00:14:23 +1000 |
| commit | bc8a96d713eb0a1fb565f121a5d939b99c2295fa (patch) | |
| tree | 8b449d66cb2b61d4b72922276dcdfb735d0aaf49 /Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp | |
| parent | 68ee4fc932ddff320f535b6054ceff0c58348b64 (diff) | |
HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp new file mode 100644 index 0000000000..d7e32443a9 --- /dev/null +++ b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp @@ -0,0 +1,257 @@ +// Copyright 2017 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoCommon/HiresTextures.h" +#include <algorithm> +#include <cstddef> +#include <cstdint> +#include <cstring> +#include "Common/Align.h" +#include "VideoCommon/VideoConfig.h" + +namespace +{ +// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h +// +// This header defines constants and structures that are useful when parsing +// DDS files. DDS files were originally designed to use several structures +// and constants that are native to DirectDraw and are defined in ddraw.h, +// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar +// (compatible) constants and structures so that one can use DDS files +// without needing to include ddraw.h. +// +// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF +// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A +// PARTICULAR PURPOSE. +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// http://go.microsoft.com/fwlink/?LinkId=248926 + +#pragma pack(push, 1) + +const uint32_t DDS_MAGIC = 0x20534444; // "DDS " + +struct DDS_PIXELFORMAT +{ + uint32_t dwSize; + uint32_t dwFlags; + uint32_t dwFourCC; + uint32_t dwRGBBitCount; + uint32_t dwRBitMask; + uint32_t dwGBitMask; + uint32_t dwBBitMask; + uint32_t dwABitMask; +}; + +#define DDS_FOURCC 0x00000004 // DDPF_FOURCC +#define DDS_RGB 0x00000040 // DDPF_RGB +#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS +#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE +#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS +#define DDS_ALPHA 0x00000002 // DDPF_ALPHA +#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8 +#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS +#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV + +#ifndef MAKEFOURCC +#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \ + ((uint32_t)(uint8_t)(ch3) << 24)) +#endif /* defined(MAKEFOURCC) */ + +#define DDS_HEADER_FLAGS_TEXTURE \ + 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT +#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT +#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH +#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH +#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE + +#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT +#define DDS_WIDTH 0x00000004 // DDSD_WIDTH + +#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE +#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP +#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX + +#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX +#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX +#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY +#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY +#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ +#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ + +#define DDS_CUBEMAP_ALLFACES \ + (DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \ + DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ) + +#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP + +#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME + +// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION +enum DDS_RESOURCE_DIMENSION +{ + DDS_DIMENSION_TEXTURE1D = 2, + DDS_DIMENSION_TEXTURE2D = 3, + DDS_DIMENSION_TEXTURE3D = 4, +}; + +// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG +enum DDS_RESOURCE_MISC_FLAG +{ + DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L, +}; + +enum DDS_MISC_FLAGS2 +{ + DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L, +}; + +enum DDS_ALPHA_MODE +{ + DDS_ALPHA_MODE_UNKNOWN = 0, + DDS_ALPHA_MODE_STRAIGHT = 1, + DDS_ALPHA_MODE_PREMULTIPLIED = 2, + DDS_ALPHA_MODE_OPAQUE = 3, + DDS_ALPHA_MODE_CUSTOM = 4, +}; + +struct DDS_HEADER +{ + uint32_t dwSize; + uint32_t dwFlags; + uint32_t dwHeight; + uint32_t dwWidth; + uint32_t dwPitchOrLinearSize; + uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags + uint32_t dwMipMapCount; + uint32_t dwReserved1[11]; + DDS_PIXELFORMAT ddspf; + uint32_t dwCaps; + uint32_t dwCaps2; + uint32_t dwCaps3; + uint32_t dwCaps4; + uint32_t dwReserved2; +}; + +struct DDS_HEADER_DXT10 +{ + uint32_t dxgiFormat; + uint32_t resourceDimension; + uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG + uint32_t arraySize; + uint32_t miscFlags2; // see DDS_MISC_FLAGS2 +}; + +#pragma pack(pop) + +static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch"); +static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch"); + +} // namespace + +bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer) +{ + u32 magic; + std::memcpy(&magic, buffer.data(), sizeof(magic)); + + // Exit as early as possible for non-DDS textures, since all extensions are currently + // passed through this function. + if (magic != DDS_MAGIC) + return false; + + DDS_HEADER header; + std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header)); + if (header.dwSize < sizeof(header)) + return false; + + // Required fields. + if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE) + return false; + + // Image should be 2D. + if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME) + return false; + + // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE. + level.width = header.dwWidth; + level.height = header.dwHeight; + + // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader. + // In the future, this could be extended, but these isn't much benefit in doing so currently. + // TODO: DX10 extension header handling. + u32 block_size = 1; + u32 bytes_per_block = 4; + bool needs_s3tc = false; + if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1')) + { + level.format = HostTextureFormat::DXT1; + block_size = 4; + bytes_per_block = 8; + needs_s3tc = true; + } + else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3')) + { + level.format = HostTextureFormat::DXT3; + block_size = 4; + bytes_per_block = 16; + needs_s3tc = true; + } + else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5')) + { + level.format = HostTextureFormat::DXT5; + block_size = 4; + bytes_per_block = 16; + needs_s3tc = true; + } + else + { + // Leave all remaining formats to SOIL. + return false; + } + + // We also need to ensure the backend supports these formats natively before loading them, + // otherwise, fallback to SOIL, which will decompress them to RGBA. + if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures) + return false; + + // Mip levels smaller than the block size are padded to multiples of the block size. + u32 blocks_wide = std::max(level.width / block_size, 1u); + u32 blocks_high = std::max(level.height / block_size, 1u); + + // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For + // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be + // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx + if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE) + { + // Convert pitch (in bytes) to texels/row length. + if (header.dwPitchOrLinearSize < bytes_per_block) + { + // Likely a corrupted or invalid file. + return false; + } + + level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size; + level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high; + } + else + { + // Assume no padding between rows of blocks. + level.row_length = blocks_wide * block_size; + level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high; + } + + // Check for truncated or corrupted files. + size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER); + if ((data_offset + level.data_size) > buffer.size()) + return false; + + // Copy to the final storage location. The deallocator here is simple, nothing extra is + // needed, compared to the SOIL-based loader. + level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; }); + std::memcpy(level.data.get(), &buffer[data_offset], level.data_size); + return true; +} |
