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authoriwubcode <iwubcode@users.noreply.github.com>2023-12-09 19:00:11 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-12-15 11:06:02 -0600
commit12dd15c8ddb587e2f76351b59e0097940061485b (patch)
tree0a0ba100b4b60b208ee5dfbeceeb73d6d990bb90 /Source/Core/VideoCommon/OnScreenDisplay.cpp
parent370474a7cbec12c9647b155f9d7cc4409c438df8 (diff)
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
Diffstat (limited to 'Source/Core/VideoCommon/OnScreenDisplay.cpp')
-rw-r--r--Source/Core/VideoCommon/OnScreenDisplay.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/OnScreenDisplay.cpp b/Source/Core/VideoCommon/OnScreenDisplay.cpp
index 0e07dbc397..bfa8bc5321 100644
--- a/Source/Core/VideoCommon/OnScreenDisplay.cpp
+++ b/Source/Core/VideoCommon/OnScreenDisplay.cpp
@@ -90,7 +90,8 @@ static float DrawMessage(int index, Message& msg, const ImVec2& position, int ti
{
const u32 width = msg.icon->width;
const u32 height = msg.icon->height;
- TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
+ TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
+ AbstractTextureType::Texture_2DArray);
msg.texture = g_gfx->CreateTexture(tex_config);
if (msg.texture)
{