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authorJMC47 <JMC4789@gmail.com>2021-06-11 00:41:11 -0400
committerGitHub <noreply@github.com>2021-06-11 00:41:11 -0400
commit0c6e00ce0c8da1d81094bb41fea2eafe6b279891 (patch)
tree517080124b8499aa7c5907a0a7b02fb02ab78534 /Source/Core/VideoCommon/PixelShaderGen.cpp
parenta51d01bb809bddaa2c221b0e9a6d0b935a285bce (diff)
parentb267f54259c7e1b9d9bd8a5874af559b76925184 (diff)
Merge pull request #9801 from Techjar/bbox-rounding-hack
VideoCommon: Only include centered pixels in bounding box
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 567d161565..988e85b199 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -489,9 +489,18 @@ void UpdateBoundingBoxBuffer(int2 min_pos, int2 max_pos) {{
}}
void UpdateBoundingBox(float2 rawpos) {{
+ // We only want to include coordinates for pixels aligned with the native resolution pixel centers.
+ // This makes bounding box sizes more accurate (though not perfect) at higher resolutions,
+ // avoiding EFB copy buffer overflow in affected games.
+ //
+ // For a more detailed explanation, see https://dolp.in/pr9801
+ int2 int_efb_scale = iround(1 / {efb_scale}.xy);
+ if (any(int2(rawpos) % int_efb_scale != int_efb_scale >> 1)) // divide by two
+ return;
+
// The rightmost shaded pixel is not included in the right bounding box register,
// such that width = right - left + 1. This has been verified on hardware.
- int2 pos = int2(rawpos * cefbscale);
+ int2 pos = int2(rawpos * {efb_scale}.xy);
#ifdef API_OPENGL
// We need to invert the Y coordinate due to OpenGL's lower-left origin
@@ -500,8 +509,8 @@ void UpdateBoundingBox(float2 rawpos) {{
// The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the
// extents of these groups, rather than the exact pixel.
- int2 pos_tl = pos & ~1;
- int2 pos_br = pos | 1;
+ int2 pos_tl = pos & ~1; // round down to even
+ int2 pos_br = pos | 1; // round up to odd
#ifdef SUPPORTS_SUBGROUP_REDUCTION
if (CAN_USE_SUBGROUP_REDUCTION) {{
@@ -520,7 +529,7 @@ void UpdateBoundingBox(float2 rawpos) {{
}}
)",
- fmt::arg("efb_height", EFB_HEIGHT));
+ fmt::arg("efb_height", EFB_HEIGHT), fmt::arg("efb_scale", I_EFBSCALE));
}
}