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authorJules Blok <jules.blok@gmail.com>2014-12-19 18:24:33 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-19 22:45:39 +0100
commit0d79e8f32b1dd3f03fdcb857cd7e5c9b7ce30dfe (patch)
tree358e64555f387fa7bf2274137665ed439077ebb2 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentca18e51450a8155bb66cf0816f25057717a792c6 (diff)
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 4a63c7a977..1c0befd1fd 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
- out.Write("\tcentroid in VS_OUTPUT o;\n");
+ out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");