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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-19 18:24:33 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-19 22:45:39 +0100 |
| commit | 0d79e8f32b1dd3f03fdcb857cd7e5c9b7ce30dfe (patch) | |
| tree | 358e64555f387fa7bf2274137665ed439077ebb2 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | ca18e51450a8155bb66cf0816f25057717a792c6 (diff) | |
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 4a63c7a977..1c0befd1fd 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { out.Write("in VertexData {\n"); - out.Write("\tcentroid in VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); |
