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authorMarkus Wick <degasus@users.noreply.github.com>2016-10-31 12:37:09 +0100
committerGitHub <noreply@github.com>2016-10-31 12:37:09 +0100
commit22779473bcfcb7f90f512606c0f584f0db450ba5 (patch)
treeda6d5d21407cf4a9333c80105a78103f57c39092 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent9ac4598c0989bca485e44e3b3b85f98324d4bca0 (diff)
parentd0e60492cfd31c7ea19620a92b8cb1b19fb708b3 (diff)
Merge pull request #4402 from Armada651/dualsrc-bug
OGL: Fall back to the old dual-source blending behaviour.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ab772c718f..37e01ade0d 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
bool stereo, APIType ApiType);
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
- bool per_pixel_depth);
+ bool per_pixel_depth, bool use_dual_source);
static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
-static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data);
+static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data,
+ bool use_dual_source);
ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data)
{
@@ -505,9 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
}
}
+ // Only use dual-source blending when required on drivers that don't support it very well.
+ const bool use_dual_source =
+ g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
+ (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
+ uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND);
+
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ if (use_dual_source)
{
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
{
@@ -523,6 +530,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ out.Write("vec4 ocol1;\n"); // Consume the output we don't use
}
if (uid_data->per_pixel_depth)
@@ -708,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
// testing result)
if (uid_data->Pretest == AlphaTest::UNDETERMINED ||
(uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest))
- WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth);
+ WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source);
if (uid_data->zfreeze)
{
@@ -792,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
WriteFog(out, uid_data);
// Write the color and alpha values to the framebuffer
- WriteColor(out, uid_data);
+ WriteColor(out, uid_data, use_dual_source);
if (uid_data->bounding_box)
{
@@ -1180,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = {
};
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
- bool per_pixel_depth)
+ bool per_pixel_depth, bool use_dual_source)
{
static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
@@ -1207,7 +1215,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
out.Write(")) {\n");
out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ if (use_dual_source)
out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
if (per_pixel_depth)
{
@@ -1292,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n");
}
-static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
+static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source)
{
if (uid_data->rgba6_format)
out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n");
@@ -1304,7 +1312,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
if (uid_data->dstAlphaMode == DSTALPHA_NONE)
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ if (use_dual_source)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
else
@@ -1313,7 +1321,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
// Use dual-source color blending to perform dst alpha in a single pass
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ if (use_dual_source)
{
if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");