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authorJMC47 <JMC4789@gmail.com>2022-04-22 23:24:22 -0400
committerGitHub <noreply@github.com>2022-04-22 23:24:22 -0400
commit56bb965ab944bd01bf511df31b7c9d91f8e62bd4 (patch)
treea6078a76e52a86d89ec2f53b94bab9aeb0894bd0 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent2e01dc0c82b5f73215e3425ab45ff6c7ee50b389 (diff)
parent784079853d9daa4d5e4de0b49b610ec0e58a2b0c (diff)
Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
VideoCommon: Handle emboss texgen with only a single normal
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 837001c118..82de68a290 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -1132,7 +1132,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
if (per_pixel_lighting)
{
- out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n"
+ out.Write("\tfloat3 _normal = normalize(Normal.xyz);\n\n"
"\tfloat3 pos = WorldPos;\n");
out.Write("\tint4 lacc;\n"