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authorPierre Bourdon <delroth@gmail.com>2016-03-26 01:43:32 +0100
committerPierre Bourdon <delroth@gmail.com>2016-03-26 01:43:32 +0100
commitae4cb12033eb01df67cea1f054d44526fe093059 (patch)
treee361642dc48ec2c7b53e8e4de8bc807e233a36e0 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent21eb1cd158268535e42f1fff80d122233677efd6 (diff)
parent3ab7806e242d631f2fb034a23f354764ef6b9ee9 (diff)
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Workaround OS X video driver bug #24983074
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index e16ac28b8f..cc0ab52422 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -282,7 +282,7 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
}
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType);
+ GenerateVSOutputMembers<T>(out, ApiType, "");
out.Write("};\n");
const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest()
@@ -354,29 +354,30 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
if (g_ActiveConfig.iStereoMode > 0)
- out.Write("\tflat int layer;\n");
+ out.Write("\tflat in int layer;\n");
out.Write("};\n");
}
else
{
- out.Write("%s in float4 colors_0;\n", GetInterpolationQualifier(ApiType));
- out.Write("%s in float4 colors_1;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float4 colors_0;\n", GetInterpolationQualifier());
+ out.Write("%s in float4 colors_1;\n", GetInterpolationQualifier());
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < numTexgen; ++i)
{
- out.Write("%s in float3 uv%d;\n", GetInterpolationQualifier(ApiType), i);
+ out.Write("%s in float3 uv%d;\n", GetInterpolationQualifier(), i);
}
- out.Write("%s in float4 clipPos;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float4 clipPos;\n", GetInterpolationQualifier());
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("%s in float3 Normal;\n", GetInterpolationQualifier(ApiType));
- out.Write("%s in float3 WorldPos;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float3 Normal;\n", GetInterpolationQualifier());
+ out.Write("%s in float3 WorldPos;\n", GetInterpolationQualifier());
}
}
@@ -397,17 +398,17 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
per_pixel_depth ? "\n out float depth : SV_Depth," : "");
- out.Write(" in %s float4 colors_0 : COLOR0,\n", GetInterpolationQualifier(ApiType));
- out.Write(" in %s float4 colors_1 : COLOR1\n", GetInterpolationQualifier(ApiType));
+ out.Write(" in %s float4 colors_0 : COLOR0,\n", GetInterpolationQualifier());
+ out.Write(" in %s float4 colors_1 : COLOR1\n", GetInterpolationQualifier());
// compute window position if needed because binding semantic WPOS is not widely supported
for (unsigned int i = 0; i < numTexgen; ++i)
- out.Write(",\n in %s float3 uv%d : TEXCOORD%d", GetInterpolationQualifier(ApiType), i, i);
- out.Write(",\n in %s float4 clipPos : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen);
+ out.Write(",\n in %s float3 uv%d : TEXCOORD%d", GetInterpolationQualifier(), i, i);
+ out.Write(",\n in %s float4 clipPos : TEXCOORD%d", GetInterpolationQualifier(), numTexgen);
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write(",\n in %s float3 Normal : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen + 1);
- out.Write(",\n in %s float3 WorldPos : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen + 2);
+ out.Write(",\n in %s float3 Normal : TEXCOORD%d", GetInterpolationQualifier(), numTexgen + 1);
+ out.Write(",\n in %s float3 WorldPos : TEXCOORD%d", GetInterpolationQualifier(), numTexgen + 2);
}
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.iStereoMode > 0)