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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-05-28 09:52:07 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-28 09:52:07 +0200 |
| commit | cddc2d52c22b42773bbb65a9255cceb90982f531 (patch) | |
| tree | f8ae69202fcf8fe3d77f571ad2f98115392b0a3a /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 9e102e15843e6c28f27771fcaadb0ec5dcb7f65d (diff) | |
| parent | 57976c947b26d59551ff53fcb1c264af14a0548a (diff) | |
Merge pull request #6965 from stenzek/d3d-feature-level-10
D3D: Don't emit uint outputs when logic op is unsupported
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index aae881a0f1..da648b3ba6 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -338,13 +338,15 @@ PixelShaderUid GetPixelShaderUid() return out; } -void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid) +void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config, + PixelShaderUid* uid) { pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>(); // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation. - // Therefore, it is not necessary to use a uint output on these backends. - if (ApiType != APIType::D3D) + // Therefore, it is not necessary to use a uint output on these backends. We also disable the + // uint output when logic op is not supported (i.e. driver/device does not support D3D11.1). + if (ApiType != APIType::D3D || !host_config.backend_logic_op) uid_data->uint_output = 0; } |
