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-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index aae881a0f1..da648b3ba6 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -338,13 +338,15 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
-void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
+void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
+ PixelShaderUid* uid)
{
pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>();
// OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
- // Therefore, it is not necessary to use a uint output on these backends.
- if (ApiType != APIType::D3D)
+ // Therefore, it is not necessary to use a uint output on these backends. We also disable the
+ // uint output when logic op is not supported (i.e. driver/device does not support D3D11.1).
+ if (ApiType != APIType::D3D || !host_config.backend_logic_op)
uid_data->uint_output = 0;
}