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authorLioncash <mathew1800@gmail.com>2020-10-26 16:28:57 -0400
committerLioncash <mathew1800@gmail.com>2020-10-27 13:25:11 -0400
commitdc72edf0e2aaa3dd1e6c538f1007a22bb1a88826 (patch)
tree950d2a012bc9fc1e9316a9c54d62f1b5b6341899 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentd2a2ec870df4c4bf2d958bc07af47fa352bd6885 (diff)
UberShaderPixel: Migrate over to fmt
Completes the migration over to using the fmt-formatting WriteFmt function. The next PR will rename all usages of WriteFmt, while simultaneously getting rid of the old printf code.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 9fc7c19d4d..8d4abb704f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -685,9 +685,9 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
if (use_shader_blend)
{
// Store off a copy of the initial fb value for blending
- out.Write("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n"
- "\tfloat4 ocol0;\n"
- "\tfloat4 ocol1;\n");
+ out.WriteFmt("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n"
+ "\tfloat4 ocol0;\n"
+ "\tfloat4 ocol1;\n");
}
}
else // D3D
@@ -1512,15 +1512,15 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
if (uid_data->fog_RangeBaseEnabled)
{
out.SetConstantsUsed(C_FOGF, C_FOGF);
- out.Write("\tfloat offset = (2.0 * (rawpos.x / " I_FOGF ".w)) - 1.0 - " I_FOGF ".z;\n"
- "\tfloat floatindex = clamp(9.0 - abs(offset) * 9.0, 0.0, 9.0);\n"
- "\tuint indexlower = uint(floatindex);\n"
- "\tuint indexupper = indexlower + 1u;\n"
- "\tfloat klower = " I_FOGRANGE "[indexlower >> 2u][indexlower & 3u];\n"
- "\tfloat kupper = " I_FOGRANGE "[indexupper >> 2u][indexupper & 3u];\n"
- "\tfloat k = lerp(klower, kupper, frac(floatindex));\n"
- "\tfloat x_adjust = sqrt(offset * offset + k * k) / k;\n"
- "\tze *= x_adjust;\n");
+ out.WriteFmt("\tfloat offset = (2.0 * (rawpos.x / " I_FOGF ".w)) - 1.0 - " I_FOGF ".z;\n"
+ "\tfloat floatindex = clamp(9.0 - abs(offset) * 9.0, 0.0, 9.0);\n"
+ "\tuint indexlower = uint(floatindex);\n"
+ "\tuint indexupper = indexlower + 1u;\n"
+ "\tfloat klower = " I_FOGRANGE "[indexlower >> 2u][indexlower & 3u];\n"
+ "\tfloat kupper = " I_FOGRANGE "[indexupper >> 2u][indexupper & 3u];\n"
+ "\tfloat k = lerp(klower, kupper, frac(floatindex));\n"
+ "\tfloat x_adjust = sqrt(offset * offset + k * k) / k;\n"
+ "\tze *= x_adjust;\n");
}
out.WriteFmt("\tfloat fog = clamp(ze - " I_FOGF ".y, 0.0, 1.0);\n");