diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 9fc7c19d4d..8d4abb704f 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -685,9 +685,9 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos if (use_shader_blend) { // Store off a copy of the initial fb value for blending - out.Write("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n" - "\tfloat4 ocol0;\n" - "\tfloat4 ocol1;\n"); + out.WriteFmt("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n" + "\tfloat4 ocol0;\n" + "\tfloat4 ocol1;\n"); } } else // D3D @@ -1512,15 +1512,15 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data) if (uid_data->fog_RangeBaseEnabled) { out.SetConstantsUsed(C_FOGF, C_FOGF); - out.Write("\tfloat offset = (2.0 * (rawpos.x / " I_FOGF ".w)) - 1.0 - " I_FOGF ".z;\n" - "\tfloat floatindex = clamp(9.0 - abs(offset) * 9.0, 0.0, 9.0);\n" - "\tuint indexlower = uint(floatindex);\n" - "\tuint indexupper = indexlower + 1u;\n" - "\tfloat klower = " I_FOGRANGE "[indexlower >> 2u][indexlower & 3u];\n" - "\tfloat kupper = " I_FOGRANGE "[indexupper >> 2u][indexupper & 3u];\n" - "\tfloat k = lerp(klower, kupper, frac(floatindex));\n" - "\tfloat x_adjust = sqrt(offset * offset + k * k) / k;\n" - "\tze *= x_adjust;\n"); + out.WriteFmt("\tfloat offset = (2.0 * (rawpos.x / " I_FOGF ".w)) - 1.0 - " I_FOGF ".z;\n" + "\tfloat floatindex = clamp(9.0 - abs(offset) * 9.0, 0.0, 9.0);\n" + "\tuint indexlower = uint(floatindex);\n" + "\tuint indexupper = indexlower + 1u;\n" + "\tfloat klower = " I_FOGRANGE "[indexlower >> 2u][indexlower & 3u];\n" + "\tfloat kupper = " I_FOGRANGE "[indexupper >> 2u][indexupper & 3u];\n" + "\tfloat k = lerp(klower, kupper, frac(floatindex));\n" + "\tfloat x_adjust = sqrt(offset * offset + k * k) / k;\n" + "\tze *= x_adjust;\n"); } out.WriteFmt("\tfloat fog = clamp(ze - " I_FOGF ".y, 0.0, 1.0);\n"); |
