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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-02-14 20:17:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-14 20:17:22 +0100 |
| commit | e1d3237dbd3d76100955a223ff1fca0a52243a3e (patch) | |
| tree | a8d84a61c828295812b7e8e29f665b24cd5dc263 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 22ed0842098080e55773b00ebcce4c302bf8160e (diff) | |
| parent | f25a0b43b6d3b17ca0d86bde19b646b1fc4a91a4 (diff) | |
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 4dcd681185..57b2113bc3 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -866,6 +866,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos GetInterpolationQualifier(msaa, ssaa, true, true), ShaderStage::Pixel); out.Write("}};\n"); + if (stereo && !host_config.backend_gl_layer_in_fs) + out.Write("flat in int layer;"); } else { @@ -923,7 +925,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos if (host_config.backend_geometry_shaders && stereo) { - out.Write("\tint layer = gl_Layer;\n"); + if (host_config.backend_gl_layer_in_fs) + out.Write("\tint layer = gl_Layer;\n"); } else { |
