diff options
| author | magumagu <magumagu9@gmail.com> | 2014-04-27 11:59:04 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-05-16 18:58:07 -0700 |
| commit | 1357277f40166683a3ac4eb9979010c3038d2db8 (patch) | |
| tree | 69895a9271115234210712d37ea5376dd196482f /Source/Core/VideoCommon/PixelShaderManager.cpp | |
| parent | 8f5342c442c8e78784b4ea7002250781ba768767 (diff) | |
Video backends: mass-replace "xfregs" with "xfmem".
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp index 3b67b7a936..4ca5d38f81 100644 --- a/Source/Core/VideoCommon/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -77,7 +77,7 @@ void PixelShaderManager::SetConstants() //bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342; int center = ((u32)bpmem.fogRange.Base.Center) - 342; // normalize center to make calculations easy - float ScreenSpaceCenter = center / (2.0f * xfregs.viewport.wd); + float ScreenSpaceCenter = center / (2.0f * xfmem.viewport.wd); ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f; //bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor //observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest @@ -86,7 +86,7 @@ void PixelShaderManager::SetConstants() // so to simplify I use the hi coefficient as K in the shader taking 256 as the scale // TODO: Shouldn't this be EFBToScaledXf? constants.fogf[0][0] = ScreenSpaceCenter; - constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd)); + constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd)); constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f; } else @@ -108,7 +108,7 @@ void PixelShaderManager::SetConstants() // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats int istart = nLightsChanged[0] / 0x10; int iend = (nLightsChanged[1] + 15) / 0x10; - const float* xfmemptr = (const float*)&xfregs.lights[0x10 * istart]; + const float* xfmemptr = (const float*)&xfmem.lights[0x10 * istart]; for (int i = istart; i < iend; ++i) { @@ -141,8 +141,8 @@ void PixelShaderManager::SetConstants() if (s_bViewPortChanged) { - constants.zbias[1][0] = xfregs.viewport.farZ; - constants.zbias[1][1] = xfregs.viewport.zRange; + constants.zbias[1][0] = xfmem.viewport.farZ; + constants.zbias[1][1] = xfmem.viewport.zRange; dirty = true; s_bViewPortChanged = false; } |
