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authormagumagu <magumagu9@gmail.com>2014-04-27 11:59:04 -0700
committermagumagu <magumagu9@gmail.com>2014-05-16 18:58:07 -0700
commit1357277f40166683a3ac4eb9979010c3038d2db8 (patch)
tree69895a9271115234210712d37ea5376dd196482f /Source/Core/VideoCommon/PixelShaderManager.cpp
parent8f5342c442c8e78784b4ea7002250781ba768767 (diff)
Video backends: mass-replace "xfregs" with "xfmem".
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index 3b67b7a936..4ca5d38f81 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -77,7 +77,7 @@ void PixelShaderManager::SetConstants()
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
int center = ((u32)bpmem.fogRange.Base.Center) - 342;
// normalize center to make calculations easy
- float ScreenSpaceCenter = center / (2.0f * xfregs.viewport.wd);
+ float ScreenSpaceCenter = center / (2.0f * xfmem.viewport.wd);
ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
//bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor
//observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest
@@ -86,7 +86,7 @@ void PixelShaderManager::SetConstants()
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
// TODO: Shouldn't this be EFBToScaledXf?
constants.fogf[0][0] = ScreenSpaceCenter;
- constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd));
+ constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd));
constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f;
}
else
@@ -108,7 +108,7 @@ void PixelShaderManager::SetConstants()
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
- const float* xfmemptr = (const float*)&xfregs.lights[0x10 * istart];
+ const float* xfmemptr = (const float*)&xfmem.lights[0x10 * istart];
for (int i = istart; i < iend; ++i)
{
@@ -141,8 +141,8 @@ void PixelShaderManager::SetConstants()
if (s_bViewPortChanged)
{
- constants.zbias[1][0] = xfregs.viewport.farZ;
- constants.zbias[1][1] = xfregs.viewport.zRange;
+ constants.zbias[1][0] = xfmem.viewport.farZ;
+ constants.zbias[1][1] = xfmem.viewport.zRange;
dirty = true;
s_bViewPortChanged = false;
}