diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/PixelShaderManager.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderManager.cpp | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp new file mode 100644 index 0000000000..e388c15fcf --- /dev/null +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -0,0 +1,296 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cmath> + +#include "Common/CommonTypes.h" + +#include "VideoCommon/PixelShaderManager.h" +#include "VideoCommon/RenderBase.h" +#include "VideoCommon/Statistics.h" +#include "VideoCommon/VideoCommon.h" +#include "VideoCommon/VideoConfig.h" + +bool PixelShaderManager::s_bFogRangeAdjustChanged; +bool PixelShaderManager::s_bViewPortChanged; + +PixelShaderConstants PixelShaderManager::constants; +bool PixelShaderManager::dirty; + +void PixelShaderManager::Init() +{ + memset(&constants, 0, sizeof(constants)); + + // Init any intial constants which aren't zero when bpmem is zero. + s_bFogRangeAdjustChanged = true; + s_bViewPortChanged = false; + + SetEfbScaleChanged(); + SetIndMatrixChanged(0); + SetIndMatrixChanged(1); + SetIndMatrixChanged(2); + SetZTextureTypeChanged(); + SetTexCoordChanged(0); + SetTexCoordChanged(1); + SetTexCoordChanged(2); + SetTexCoordChanged(3); + SetTexCoordChanged(4); + SetTexCoordChanged(5); + SetTexCoordChanged(6); + SetTexCoordChanged(7); + + dirty = true; +} + +void PixelShaderManager::Dirty() +{ + // This function is called after a savestate is loaded. + // Any constants that can changed based on settings should be re-calculated + s_bFogRangeAdjustChanged = true; + + SetEfbScaleChanged(); + SetFogParamChanged(); + + dirty = true; +} + +void PixelShaderManager::Shutdown() +{ + +} + +void PixelShaderManager::SetConstants() +{ + if (s_bFogRangeAdjustChanged) + { + // set by two components, so keep changed flag here + // TODO: try to split both registers and move this logic to the shader + if (!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1) + { + //bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342; + int center = ((u32)bpmem.fogRange.Base.Center) - 342; + // normalize center to make calculations easy + float ScreenSpaceCenter = center / (2.0f * xfmem.viewport.wd); + ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f; + //bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor + //observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest + // they always seems to be larger than 256 so my theory is : + // they are the coefficients from the center to the border of the screen + // so to simplify I use the hi coefficient as K in the shader taking 256 as the scale + // TODO: Shouldn't this be EFBToScaledXf? + constants.fogf[0][0] = ScreenSpaceCenter; + constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd)); + constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f; + } + else + { + constants.fogf[0][0] = 0; + constants.fogf[0][1] = 1; + constants.fogf[0][2] = 1; + } + dirty = true; + + s_bFogRangeAdjustChanged = false; + } + + if (s_bViewPortChanged) + { + constants.zbias[1][0] = (u32)xfmem.viewport.farZ; + constants.zbias[1][1] = (u32)xfmem.viewport.zRange; + dirty = true; + s_bViewPortChanged = false; + } +} + +void PixelShaderManager::SetTevColor(int index, int component, s32 value) +{ + auto& c = constants.colors[index]; + c[component] = value; + dirty = true; + + PRIM_LOG("tev color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]); +} + +void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value) +{ + auto& c = constants.kcolors[index]; + c[component] = value; + dirty = true; + + PRIM_LOG("tev konst color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]); +} + +void PixelShaderManager::SetAlpha() +{ + constants.alpha[0] = bpmem.alpha_test.ref0; + constants.alpha[1] = bpmem.alpha_test.ref1; + dirty = true; +} + +void PixelShaderManager::SetDestAlpha() +{ + constants.alpha[3] = bpmem.dstalpha.alpha; + dirty = true; +} + +void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height) +{ + // TODO: move this check out to callee. There we could just call this function on texture changes + // or better, use textureSize() in glsl + if (constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height) + dirty = true; + + constants.texdims[texmapid][0] = 1.0f/width; + constants.texdims[texmapid][1] = 1.0f/height; +} + +void PixelShaderManager::SetZTextureBias() +{ + constants.zbias[1][3] = bpmem.ztex1.bias; + dirty = true; +} + +void PixelShaderManager::SetViewportChanged() +{ + s_bViewPortChanged = true; + s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation +} + +void PixelShaderManager::SetEfbScaleChanged() +{ + constants.efbscale[0] = 1.0f / Renderer::EFBToScaledXf(1); + constants.efbscale[1] = 1.0f / Renderer::EFBToScaledYf(1); + dirty = true; +} + +void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0) +{ + constants.zslope[0] = dfdx; + constants.zslope[1] = dfdy; + constants.zslope[2] = f0; + dirty = true; +} + +void PixelShaderManager::SetIndTexScaleChanged(bool high) +{ + constants.indtexscale[high][0] = bpmem.texscale[high].ss0; + constants.indtexscale[high][1] = bpmem.texscale[high].ts0; + constants.indtexscale[high][2] = bpmem.texscale[high].ss1; + constants.indtexscale[high][3] = bpmem.texscale[high].ts1; + dirty = true; +} + +void PixelShaderManager::SetIndMatrixChanged(int matrixidx) +{ + int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) | + ((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) | + ((u32)bpmem.indmtx[matrixidx].col2.s2 << 4); + + // xyz - static matrix + // w - dynamic matrix scale / 128 + constants.indtexmtx[2*matrixidx ][0] = bpmem.indmtx[matrixidx].col0.ma; + constants.indtexmtx[2*matrixidx ][1] = bpmem.indmtx[matrixidx].col1.mc; + constants.indtexmtx[2*matrixidx ][2] = bpmem.indmtx[matrixidx].col2.me; + constants.indtexmtx[2*matrixidx ][3] = 17 - scale; + constants.indtexmtx[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb; + constants.indtexmtx[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md; + constants.indtexmtx[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf; + constants.indtexmtx[2*matrixidx+1][3] = 17 - scale; + dirty = true; + + PRIM_LOG("indmtx%d: scale=%d, mat=(%d %d %d; %d %d %d)\n", + matrixidx, scale, + bpmem.indmtx[matrixidx].col0.ma, bpmem.indmtx[matrixidx].col1.mc, bpmem.indmtx[matrixidx].col2.me, + bpmem.indmtx[matrixidx].col0.mb, bpmem.indmtx[matrixidx].col1.md, bpmem.indmtx[matrixidx].col2.mf); + +} + +void PixelShaderManager::SetZTextureTypeChanged() +{ + switch (bpmem.ztex2.type) + { + case TEV_ZTEX_TYPE_U8: + constants.zbias[0][0] = 0; + constants.zbias[0][1] = 0; + constants.zbias[0][2] = 0; + constants.zbias[0][3] = 1; + break; + case TEV_ZTEX_TYPE_U16: + constants.zbias[0][0] = 1; + constants.zbias[0][1] = 0; + constants.zbias[0][2] = 0; + constants.zbias[0][3] = 256; + break; + case TEV_ZTEX_TYPE_U24: + constants.zbias[0][0] = 65536; + constants.zbias[0][1] = 256; + constants.zbias[0][2] = 1; + constants.zbias[0][3] = 0; + break; + default: + break; + } + dirty = true; +} + +void PixelShaderManager::SetTexCoordChanged(u8 texmapid) +{ + TCoordInfo& tc = bpmem.texcoords[texmapid]; + constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1); + constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1); + dirty = true; +} + +void PixelShaderManager::SetFogColorChanged() +{ + if (g_ActiveConfig.bDisableFog) + return; + + constants.fogcolor[0] = bpmem.fog.color.r; + constants.fogcolor[1] = bpmem.fog.color.g; + constants.fogcolor[2] = bpmem.fog.color.b; + dirty = true; +} + +void PixelShaderManager::SetFogParamChanged() +{ + if (!g_ActiveConfig.bDisableFog) + { + constants.fogf[1][0] = bpmem.fog.a.GetA(); + constants.fogi[1] = bpmem.fog.b_magnitude; + constants.fogf[1][2] = bpmem.fog.c_proj_fsel.GetC(); + constants.fogi[3] = bpmem.fog.b_shift; + } + else + { + constants.fogf[1][0] = 0.f; + constants.fogi[1] = 1; + constants.fogf[1][2] = 0.f; + constants.fogi[3] = 1; + } + dirty = true; +} + +void PixelShaderManager::SetFogRangeAdjustChanged() +{ + if (g_ActiveConfig.bDisableFog) + return; + + s_bFogRangeAdjustChanged = true; +} + +void PixelShaderManager::DoState(PointerWrap &p) +{ + p.Do(s_bFogRangeAdjustChanged); + p.Do(s_bViewPortChanged); + + p.Do(constants); + + if (p.GetMode() == PointerWrap::MODE_READ) + { + // Fixup the current state from global GPU state + // NOTE: This requires that all GPU memory has been loaded already. + Dirty(); + } +} |
