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-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp296
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diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "Common/CommonTypes.h"
+
+#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/VideoCommon.h"
+#include "VideoCommon/VideoConfig.h"
+
+bool PixelShaderManager::s_bFogRangeAdjustChanged;
+bool PixelShaderManager::s_bViewPortChanged;
+
+PixelShaderConstants PixelShaderManager::constants;
+bool PixelShaderManager::dirty;
+
+void PixelShaderManager::Init()
+{
+ memset(&constants, 0, sizeof(constants));
+
+ // Init any intial constants which aren't zero when bpmem is zero.
+ s_bFogRangeAdjustChanged = true;
+ s_bViewPortChanged = false;
+
+ SetEfbScaleChanged();
+ SetIndMatrixChanged(0);
+ SetIndMatrixChanged(1);
+ SetIndMatrixChanged(2);
+ SetZTextureTypeChanged();
+ SetTexCoordChanged(0);
+ SetTexCoordChanged(1);
+ SetTexCoordChanged(2);
+ SetTexCoordChanged(3);
+ SetTexCoordChanged(4);
+ SetTexCoordChanged(5);
+ SetTexCoordChanged(6);
+ SetTexCoordChanged(7);
+
+ dirty = true;
+}
+
+void PixelShaderManager::Dirty()
+{
+ // This function is called after a savestate is loaded.
+ // Any constants that can changed based on settings should be re-calculated
+ s_bFogRangeAdjustChanged = true;
+
+ SetEfbScaleChanged();
+ SetFogParamChanged();
+
+ dirty = true;
+}
+
+void PixelShaderManager::Shutdown()
+{
+
+}
+
+void PixelShaderManager::SetConstants()
+{
+ if (s_bFogRangeAdjustChanged)
+ {
+ // set by two components, so keep changed flag here
+ // TODO: try to split both registers and move this logic to the shader
+ if (!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
+ {
+ //bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
+ int center = ((u32)bpmem.fogRange.Base.Center) - 342;
+ // normalize center to make calculations easy
+ float ScreenSpaceCenter = center / (2.0f * xfmem.viewport.wd);
+ ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
+ //bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor
+ //observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest
+ // they always seems to be larger than 256 so my theory is :
+ // they are the coefficients from the center to the border of the screen
+ // so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
+ // TODO: Shouldn't this be EFBToScaledXf?
+ constants.fogf[0][0] = ScreenSpaceCenter;
+ constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd));
+ constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f;
+ }
+ else
+ {
+ constants.fogf[0][0] = 0;
+ constants.fogf[0][1] = 1;
+ constants.fogf[0][2] = 1;
+ }
+ dirty = true;
+
+ s_bFogRangeAdjustChanged = false;
+ }
+
+ if (s_bViewPortChanged)
+ {
+ constants.zbias[1][0] = (u32)xfmem.viewport.farZ;
+ constants.zbias[1][1] = (u32)xfmem.viewport.zRange;
+ dirty = true;
+ s_bViewPortChanged = false;
+ }
+}
+
+void PixelShaderManager::SetTevColor(int index, int component, s32 value)
+{
+ auto& c = constants.colors[index];
+ c[component] = value;
+ dirty = true;
+
+ PRIM_LOG("tev color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]);
+}
+
+void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
+{
+ auto& c = constants.kcolors[index];
+ c[component] = value;
+ dirty = true;
+
+ PRIM_LOG("tev konst color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]);
+}
+
+void PixelShaderManager::SetAlpha()
+{
+ constants.alpha[0] = bpmem.alpha_test.ref0;
+ constants.alpha[1] = bpmem.alpha_test.ref1;
+ dirty = true;
+}
+
+void PixelShaderManager::SetDestAlpha()
+{
+ constants.alpha[3] = bpmem.dstalpha.alpha;
+ dirty = true;
+}
+
+void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
+{
+ // TODO: move this check out to callee. There we could just call this function on texture changes
+ // or better, use textureSize() in glsl
+ if (constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
+ dirty = true;
+
+ constants.texdims[texmapid][0] = 1.0f/width;
+ constants.texdims[texmapid][1] = 1.0f/height;
+}
+
+void PixelShaderManager::SetZTextureBias()
+{
+ constants.zbias[1][3] = bpmem.ztex1.bias;
+ dirty = true;
+}
+
+void PixelShaderManager::SetViewportChanged()
+{
+ s_bViewPortChanged = true;
+ s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
+}
+
+void PixelShaderManager::SetEfbScaleChanged()
+{
+ constants.efbscale[0] = 1.0f / Renderer::EFBToScaledXf(1);
+ constants.efbscale[1] = 1.0f / Renderer::EFBToScaledYf(1);
+ dirty = true;
+}
+
+void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0)
+{
+ constants.zslope[0] = dfdx;
+ constants.zslope[1] = dfdy;
+ constants.zslope[2] = f0;
+ dirty = true;
+}
+
+void PixelShaderManager::SetIndTexScaleChanged(bool high)
+{
+ constants.indtexscale[high][0] = bpmem.texscale[high].ss0;
+ constants.indtexscale[high][1] = bpmem.texscale[high].ts0;
+ constants.indtexscale[high][2] = bpmem.texscale[high].ss1;
+ constants.indtexscale[high][3] = bpmem.texscale[high].ts1;
+ dirty = true;
+}
+
+void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
+{
+ int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
+ ((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
+ ((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
+
+ // xyz - static matrix
+ // w - dynamic matrix scale / 128
+ constants.indtexmtx[2*matrixidx ][0] = bpmem.indmtx[matrixidx].col0.ma;
+ constants.indtexmtx[2*matrixidx ][1] = bpmem.indmtx[matrixidx].col1.mc;
+ constants.indtexmtx[2*matrixidx ][2] = bpmem.indmtx[matrixidx].col2.me;
+ constants.indtexmtx[2*matrixidx ][3] = 17 - scale;
+ constants.indtexmtx[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb;
+ constants.indtexmtx[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md;
+ constants.indtexmtx[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf;
+ constants.indtexmtx[2*matrixidx+1][3] = 17 - scale;
+ dirty = true;
+
+ PRIM_LOG("indmtx%d: scale=%d, mat=(%d %d %d; %d %d %d)\n",
+ matrixidx, scale,
+ bpmem.indmtx[matrixidx].col0.ma, bpmem.indmtx[matrixidx].col1.mc, bpmem.indmtx[matrixidx].col2.me,
+ bpmem.indmtx[matrixidx].col0.mb, bpmem.indmtx[matrixidx].col1.md, bpmem.indmtx[matrixidx].col2.mf);
+
+}
+
+void PixelShaderManager::SetZTextureTypeChanged()
+{
+ switch (bpmem.ztex2.type)
+ {
+ case TEV_ZTEX_TYPE_U8:
+ constants.zbias[0][0] = 0;
+ constants.zbias[0][1] = 0;
+ constants.zbias[0][2] = 0;
+ constants.zbias[0][3] = 1;
+ break;
+ case TEV_ZTEX_TYPE_U16:
+ constants.zbias[0][0] = 1;
+ constants.zbias[0][1] = 0;
+ constants.zbias[0][2] = 0;
+ constants.zbias[0][3] = 256;
+ break;
+ case TEV_ZTEX_TYPE_U24:
+ constants.zbias[0][0] = 65536;
+ constants.zbias[0][1] = 256;
+ constants.zbias[0][2] = 1;
+ constants.zbias[0][3] = 0;
+ break;
+ default:
+ break;
+ }
+ dirty = true;
+}
+
+void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
+{
+ TCoordInfo& tc = bpmem.texcoords[texmapid];
+ constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1);
+ constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1);
+ dirty = true;
+}
+
+void PixelShaderManager::SetFogColorChanged()
+{
+ if (g_ActiveConfig.bDisableFog)
+ return;
+
+ constants.fogcolor[0] = bpmem.fog.color.r;
+ constants.fogcolor[1] = bpmem.fog.color.g;
+ constants.fogcolor[2] = bpmem.fog.color.b;
+ dirty = true;
+}
+
+void PixelShaderManager::SetFogParamChanged()
+{
+ if (!g_ActiveConfig.bDisableFog)
+ {
+ constants.fogf[1][0] = bpmem.fog.a.GetA();
+ constants.fogi[1] = bpmem.fog.b_magnitude;
+ constants.fogf[1][2] = bpmem.fog.c_proj_fsel.GetC();
+ constants.fogi[3] = bpmem.fog.b_shift;
+ }
+ else
+ {
+ constants.fogf[1][0] = 0.f;
+ constants.fogi[1] = 1;
+ constants.fogf[1][2] = 0.f;
+ constants.fogi[3] = 1;
+ }
+ dirty = true;
+}
+
+void PixelShaderManager::SetFogRangeAdjustChanged()
+{
+ if (g_ActiveConfig.bDisableFog)
+ return;
+
+ s_bFogRangeAdjustChanged = true;
+}
+
+void PixelShaderManager::DoState(PointerWrap &p)
+{
+ p.Do(s_bFogRangeAdjustChanged);
+ p.Do(s_bViewPortChanged);
+
+ p.Do(constants);
+
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ {
+ // Fixup the current state from global GPU state
+ // NOTE: This requires that all GPU memory has been loaded already.
+ Dirty();
+ }
+}