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| author | JMC47 <JMC4789@gmail.com> | 2025-03-10 15:06:19 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-10 15:06:19 -0400 |
| commit | 5ed8b7bc9d8f70d5dae4f009939ac9715adf83b4 (patch) | |
| tree | 946de379d9606f4ba12e76f8bec7483fc282833c /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | d45e6c67293f10be4159d4e222ad3e903d7a835b (diff) | |
| parent | c18c039089bdc27cbccf92a9053ed80bb161a9b9 (diff) | |
Merge pull request #13403 from jordan-woyak/backend_info
VideoCommon: Move backend_info out of VideoConfig struct.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 61820e0c82..1486eae124 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -88,7 +88,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) { // Depth buffer is inverted for improved precision near far plane float depth = g_framebuffer_manager->PeekEFBDepth(x, y); - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange) + if (!g_backend_info.bSupportsReversedDepthRange) depth = 1.0f - depth; // Convert to 24bit depth @@ -133,7 +133,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num // Convert to floating-point depth. const EfbPokeData& point = points[i]; float depth = float(point.data & 0xFFFFFF) / 16777216.0f; - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange) + if (!g_backend_info.bSupportsReversedDepthRange) depth = 1.0f - depth; g_framebuffer_manager->PokeEFBDepth(point.x, point.y, depth); |
