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authorStenzek <stenzek@gmail.com>2018-04-29 18:52:30 +1000
committerStenzek <stenzek@gmail.com>2018-04-29 19:05:20 +1000
commit9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 (patch)
tree4265b19082fd65555dd795703e09abb94811c65a /Source/Core/VideoCommon/RenderBase.cpp
parenta192a3bb3043c921ec897186c2a927b33050dffc (diff)
Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 1598fe0a00..76d40f5aa3 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -680,7 +680,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
// TODO: merge more generic parts into VideoCommon
{
std::lock_guard<std::mutex> guard(m_swap_mutex);
- g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma);
+ g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks);
}
// Update the window size based on the frame that was just rendered.