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authorStenzek <stenzek@gmail.com>2015-12-20 00:34:56 +1000
committerStenzek <stenzek@gmail.com>2015-12-20 14:42:14 +1000
commita61fc372bbb538cba7bf43a6402f3036fb468810 (patch)
tree02d3994714326189f0f57c7fc21efb970aedb567 /Source/Core/VideoCommon/RenderBase.cpp
parent7b628c99ec4731ab606b8dd50ce3c3223d81b4eb (diff)
VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 89bfa4dce1..3742145ebc 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -617,10 +617,3 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
XFBWrited = false;
}
-void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
-{
- for (EfbPokeData poke : data)
- {
- AccessEFB(type, poke.x, poke.y, poke.data);
- }
-}