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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-11-10 13:27:30 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-10 13:27:30 +0100 |
| commit | a7789edc8e15e22d31351cfbc81e365b3bee5ace (patch) | |
| tree | d1d48a16e57f9b9888b3d32c16d1266e9a3913b6 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | ccb39e9907869ea4eb996f4cf5bf37d53daa7b2a (diff) | |
| parent | 193dd9775971501d121ded8fe427c926ed312c31 (diff) | |
Merge pull request #4432 from degasus/framedump
Framedump: Inplace encoding.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 32 |
1 files changed, 9 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 94d51ee481..623ac973ad 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -705,23 +705,20 @@ void Renderer::RunFrameDumps() if (!m_frame_dump_thread_running.IsSet()) break; - const auto config = m_frame_dump_config; - - // TODO: Refactor this. Right now it's needed for the implace flipping of the image. - data.assign(config.data, config.data + config.stride * config.height); - - // As we've done a copy now, there is no need to block the GPU thread any longer. - m_frame_dump_done.Set(); + auto config = m_frame_dump_config; if (config.upside_down) - FlipImageData(data.data(), config.width, config.height, 4); + { + config.data = config.data + (config.height - 1) * config.stride; + config.stride = -config.stride; + } // Save screenshot if (s_screenshot.TestAndClear()) { std::lock_guard<std::mutex> lk(s_criticalScreenshot); - if (TextureToPng(data.data(), config.stride, s_sScreenshotName, config.width, config.height, + if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height, false)) OSD::AddMessage("Screenshot saved to " + s_sScreenshotName); @@ -745,9 +742,11 @@ void Renderer::RunFrameDumps() } } - AVIDump::AddFrame(data.data(), config.width, config.height, config.stride, config.state); + AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state); } #endif + + m_frame_dump_done.Set(); } #if defined(HAVE_LIBAV) || defined(_WIN32) @@ -758,16 +757,3 @@ void Renderer::RunFrameDumps() } #endif } - -void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width) -{ - for (int y = 0; y < h / 2; ++y) - { - for (int x = 0; x < w; ++x) - { - for (int delta = 0; delta < pixel_width; ++delta) - std::swap(data[(y * w + x) * pixel_width + delta], - data[((h - 1 - y) * w + x) * pixel_width + delta]); - } - } -} |
