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-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp32
1 files changed, 9 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 94d51ee481..623ac973ad 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -705,23 +705,20 @@ void Renderer::RunFrameDumps()
if (!m_frame_dump_thread_running.IsSet())
break;
- const auto config = m_frame_dump_config;
-
- // TODO: Refactor this. Right now it's needed for the implace flipping of the image.
- data.assign(config.data, config.data + config.stride * config.height);
-
- // As we've done a copy now, there is no need to block the GPU thread any longer.
- m_frame_dump_done.Set();
+ auto config = m_frame_dump_config;
if (config.upside_down)
- FlipImageData(data.data(), config.width, config.height, 4);
+ {
+ config.data = config.data + (config.height - 1) * config.stride;
+ config.stride = -config.stride;
+ }
// Save screenshot
if (s_screenshot.TestAndClear())
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
- if (TextureToPng(data.data(), config.stride, s_sScreenshotName, config.width, config.height,
+ if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height,
false))
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
@@ -745,9 +742,11 @@ void Renderer::RunFrameDumps()
}
}
- AVIDump::AddFrame(data.data(), config.width, config.height, config.stride, config.state);
+ AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
}
#endif
+
+ m_frame_dump_done.Set();
}
#if defined(HAVE_LIBAV) || defined(_WIN32)
@@ -758,16 +757,3 @@ void Renderer::RunFrameDumps()
}
#endif
}
-
-void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
-{
- for (int y = 0; y < h / 2; ++y)
- {
- for (int x = 0; x < w; ++x)
- {
- for (int delta = 0; delta < pixel_width; ++delta)
- std::swap(data[(y * w + x) * pixel_width + delta],
- data[((h - 1 - y) * w + x) * pixel_width + delta]);
- }
- }
-}