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authorPokechu22 <Pokechu022@gmail.com>2021-12-09 14:00:08 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-01-01 11:38:56 -0800
commitafd02b79a511f88ae8c7d0be0c49f529967cb243 (patch)
tree1781e71210824a223404131a80f7acb674773166 /Source/Core/VideoCommon/RenderBase.cpp
parent85d2ea0dd28444effed13a622360253f2d74bcba (diff)
VideoCommon: Add names for textures and shaders
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 2a1d861ac5..a23ed9aff9 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -995,7 +995,7 @@ bool Renderer::InitializeImGui()
m_imgui_vertex_format = CreateNativeVertexFormat(vdecl);
if (!m_imgui_vertex_format)
{
- PanicAlertFmt("Failed to create imgui vertex format");
+ PanicAlertFmt("Failed to create ImGui vertex format");
return false;
}
@@ -1008,10 +1008,11 @@ bool Renderer::InitializeImGui()
TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
- std::unique_ptr<AbstractTexture> font_tex = CreateTexture(font_tex_config);
+ std::unique_ptr<AbstractTexture> font_tex =
+ CreateTexture(font_tex_config, "ImGui font texture");
if (!font_tex)
{
- PanicAlertFmt("Failed to create imgui texture");
+ PanicAlertFmt("Failed to create ImGui texture");
return false;
}
font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels,
@@ -1032,13 +1033,14 @@ bool Renderer::InitializeImGui()
bool Renderer::RecompileImGuiPipeline()
{
- std::unique_ptr<AbstractShader> vertex_shader = CreateShaderFromSource(
- ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader());
- std::unique_ptr<AbstractShader> pixel_shader =
- CreateShaderFromSource(ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader());
+ std::unique_ptr<AbstractShader> vertex_shader =
+ CreateShaderFromSource(ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(),
+ "ImGui vertex shader");
+ std::unique_ptr<AbstractShader> pixel_shader = CreateShaderFromSource(
+ ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(), "ImGui pixel shader");
if (!vertex_shader || !pixel_shader)
{
- PanicAlertFmt("Failed to compile imgui shaders");
+ PanicAlertFmt("Failed to compile ImGui shaders");
return false;
}
@@ -1047,10 +1049,11 @@ bool Renderer::RecompileImGuiPipeline()
if (UseGeometryShaderForUI())
{
geometry_shader = CreateShaderFromSource(
- ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1));
+ ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1),
+ "ImGui passthrough geometry shader");
if (!geometry_shader)
{
- PanicAlertFmt("Failed to compile imgui geometry shader");
+ PanicAlertFmt("Failed to compile ImGui geometry shader");
return false;
}
}
@@ -1515,7 +1518,8 @@ bool Renderer::CheckFrameDumpRenderTexture(u32 target_width, u32 target_height)
m_frame_dump_render_texture.reset();
m_frame_dump_render_texture =
CreateTexture(TextureConfig(target_width, target_height, 1, 1, 1,
- AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget));
+ AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget),
+ "Frame dump render texture");
if (!m_frame_dump_render_texture)
{
PanicAlertFmt("Failed to allocate frame dump render texture");