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| author | Léo Lam <leo@leolam.fr> | 2021-01-05 15:33:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-05 15:33:43 +0100 |
| commit | e48377dfc69542e471f8b449aa0a4698607f5afa (patch) | |
| tree | 53539375446f104d411f1f52679eb46844a625ac /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | ee25f03ff9e2a0bfc4c41a41d510c4993b126aaa (diff) | |
| parent | a5a6ef8512e92197afe86009297e4d144d21e41f (diff) | |
Merge pull request #9404 from Filoppi/patch-5
Fix typos and code coding conventions
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index c16dcd95c3..f281ff5a87 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -1194,7 +1194,7 @@ void Renderer::UpdateWidescreenHeuristic() // with NON-anamorphic orthographic projections. // This can cause incorrect changes to 4:3 when perspective projections are temporarily not // shown. e.g. Animal Crossing's inventory menu. - // Unless we were in a sitation which was orthographically anamorphic + // Unless we were in a situation which was orthographically anamorphic // we won't consider orthographic data for changes from 16:9 to 4:3. m_is_game_widescreen = false; } @@ -1332,7 +1332,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6 Core::Callback_FramePresented(); } - // Handle any config changes, this gets propogated to the backend. + // Handle any config changes, this gets propagated to the backend. CheckForConfigChanges(); g_Config.iSaveTargetId = 0; |
