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authorScott Mansell <phiren@gmail.com>2021-10-10 08:16:15 +1300
committerScott Mansell <phiren@gmail.com>2021-10-10 09:09:43 +1300
commit9fa26624b02562fb8626c93c45acf2015fc06f40 (patch)
tree870bffe166ba60ef71dc8c19b89de59ca438d337 /Source/Core/VideoCommon/RenderState.cpp
parentef0e401708dc534e8bfac52e5e43086b4255c22d (diff)
BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all across dolphin's codebase, this commit attempts to consolidate it all into a single place and formalise it using our new TexUnitAddress struct.
Diffstat (limited to 'Source/Core/VideoCommon/RenderState.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderState.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp
index 291aa9ce91..358c99974e 100644
--- a/Source/Core/VideoCommon/RenderState.cpp
+++ b/Source/Core/VideoCommon/RenderState.cpp
@@ -224,9 +224,9 @@ BlendingState& BlendingState::operator=(const BlendingState& rhs)
void SamplerState::Generate(const BPMemory& bp, u32 index)
{
- const FourTexUnits& tex = bpmem.tex[index / 4];
- const TexMode0& tm0 = tex.texMode0[index % 4];
- const TexMode1& tm1 = tex.texMode1[index % 4];
+ auto tex = bp.tex.GetUnit(index);
+ const TexMode0& tm0 = tex.texMode0;
+ const TexMode1& tm1 = tex.texMode1;
// GX can configure the mip filter to none. However, D3D and Vulkan can't express this in their
// sampler states. Therefore, we set the min/max LOD to zero if this option is used.