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authoriwubcode <iwubcode@users.noreply.github.com>2025-05-17 19:45:58 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2025-05-24 01:27:58 -0500
commitb23dddea4e57bb7135f75195534271c985d9b2c8 (patch)
tree7d458e5b2fb87e4f87d11e608d3051260f6d9c5d /Source/Core/VideoCommon/ShaderCache.cpp
parent66b8fa03cbe1a57ce71f3d106c5bfabf36498710 (diff)
VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 96f3a67e18..0e5cc141a1 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -433,7 +433,7 @@ void ShaderCache::CompileMissingPipelines()
std::unique_ptr<AbstractShader> ShaderCache::CompileVertexShader(const VertexShaderUid& uid) const
{
const ShaderCode source_code =
- GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData());
+ GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData(), {});
return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer());
}