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| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-05-17 19:45:58 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-05-24 01:27:58 -0500 |
| commit | b23dddea4e57bb7135f75195534271c985d9b2c8 (patch) | |
| tree | 7d458e5b2fb87e4f87d11e608d3051260f6d9c5d /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 66b8fa03cbe1a57ce71f3d106c5bfabf36498710 (diff) | |
VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 96f3a67e18..0e5cc141a1 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -433,7 +433,7 @@ void ShaderCache::CompileMissingPipelines() std::unique_ptr<AbstractShader> ShaderCache::CompileVertexShader(const VertexShaderUid& uid) const { const ShaderCode source_code = - GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData()); + GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData(), {}); return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer()); } |
