diff options
| author | Stenzek <stenzek@gmail.com> | 2018-02-25 17:56:09 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-03-10 15:56:34 +1000 |
| commit | f9c829c7f711efadea1db7aabb51c703380fa03a (patch) | |
| tree | cc645756b893e4c994360ec362977aaa9e5ad51f /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | dec0c3bce85ceda89ea05f00b94aad00e675598d (diff) | |
OGL: Re-implement async shader compiling
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 05624e9fe4..1e4a0ef741 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -27,7 +27,7 @@ bool ShaderCache::Initialize() m_efb_multisamples = g_ActiveConfig.iMultisamples; // Create the async compiler, and start the worker threads. - m_async_shader_compiler = std::make_unique<VideoCommon::AsyncShaderCompiler>(); + m_async_shader_compiler = g_renderer->CreateAsyncShaderCompiler(); m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads()); // Load shader and UID caches. |
